Is there a way to protect the content being downloaded to the user ex. blender files and textures? a lot of work goes into the textures and models, would hate for someone to just take the files in there raw form and could be sold.
The source .blend files are not needed for an application to work, so you can just not upload them. As of textures, you can use the .glb export option and all the images will be packed in a single binary file (need to adjust the path in your_app.js accordingly)
Got it. For the textures we are using the replace texture puzzle because our app is going to have thousands of materials that consist of a base color map, roughness map, and normal map so we cant have all those textures in a blender file (I don’t think so anyway). All our files are being managed via a database. Is there still a way to protect those files being called on by the puzzle?
Also I added a few images so you can get an idea of the scope of the app.
The resources of high quality textures are so big online, i wouldn’t worry about that. Tools like substance designer make it even more accesable to create them from scratch with not that much effort. If they want it. they take it, so its better to see you product as a whole in my oppinion