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Pinch-zoom too fast on touchpads; kind of big problem.

Home Forums Graphics / Blender Pinch-zoom too fast on touchpads; kind of big problem.

Viewing 15 posts - 1 through 15 (of 20 total)
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  • #7109
    tcdoe
    Customer

    Hi Folks,
    I’ve made good progress on our web-portal, but a big new problem is that ‘pinch-zooming’ on a touch-pad, especially on the mac, is WAY too fast.
    (note I’ve searched in the forum here and also extensively online but no luck.)
    I need to slow the pinch-zoom rate down so that touch-pad users can navigate (at all). It’s almost impossible to use right now.

    This is a big problem, but probably has an easy solution I hope. IMHO we need to have touch-pad users easily navigate the site. It’s perfectly fine with a mouse and scroll-wheel, but all my ‘touch-pad friends’ immediately get lost. If I could just slow down the rate of zooming, that would help a lot+.

    Thanks for any info and best regards,
    Todd/abemis

    CEO, ABĒMIS LLC
    visit: abemis.com

    #7110
    rhenriques
    Customer

    I also think that this needs a few fine tunings. The behaviour in iPhones and iPads is a little bit erratical both with zooming and drag. Sometimes the drag ruins the interface because all gets shifted and the browser interface gets in the front of some interface elements. The full screen button, for instance, it’s impossible to use. This button also gets hidden if a HTML interface is used. Beyond some of these few quirks, Verge 3d is a joy to use and it’s getting better.
    Cheers

    #7112
    tcdoe
    Customer

    Thanks for the comment; it’s not just fine-tunings, it’s not just erratic, it’s un-useable. Mostly it’s the pinch-zoom problem.
    Tried a few things with webGL and the .js … but not working.

    Any help here is critical.

    So far I love Verge3d, but if we cant have a reasonable solution for this then we are kind of stuck.

    thx,T.

    CEO, ABĒMIS LLC
    visit: abemis.com

    #7114
    rhenriques
    Customer

    The problem is that verge 3D features for pinch-zoom intermix with browser’s own features for the same purpose and everything gets messed easily. That’s something that does not happen in the computer. I sure hope that a possible solution can be achieved because these mobile platforms are critical nowadays to display this content.

    #7121

    Hi,

    I need to slow the pinch-zoom rate down

    You might want to tweak the movement speed setting for the camera. This setting affects zooming on touch screens among other things.

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    Chief 3D Verger | LinkedIn | Twitter

    #7129

    The full screen button, for instance, it’s impossible to use.

    Safari still does not support fullscreen mode. For this reason we hide the fullscreen button when an app is running in this browser. You can use the if unavailable slot of the init fullscreen puzzle to control this behavior.
    https://www.soft8soft.com/docs/#manual/introduction/Puzzles.init_fullscreen

    Chief 3D Verger | LinkedIn | Twitter

    #7130

    verge 3D features for pinch-zoom intermix with browser’s own features for the same purpose and everything gets messed easily

    If there is some HTML on top of the 3D canvas, touch gestures will indeed work differently when performed on the area occupied by that HTML. One can argue if this is an issue, because sometimes we need to zoom HTML in order to read small text etc.

    Chief 3D Verger | LinkedIn | Twitter

    #7133
    rhenriques
    Customer

    Thank you Yuri

    I’m going to try these features in the next few days to see if things improve. As a matter of fact, in my case, dragging a model is a little worst than pinch and zoom. Sometimes que model completely goes off the screen and when it comes back, some white edges remain around the 3d model area. The problem is that the dragging that we only wanted to apply to the model is not distinguished, by the browser, from the regular dragging of any HTML interface. With a few tweaks maybe things will get better.
    The mobile devices always pose a few challenges. However, an a computer the experience is outstanding.
    Cheers

    PS: Already had the opportunity to test the camera moving speed tweak and things do improve concerning pinch-zoom behavior!

    #7147
    tcdoe
    Customer

    Thanks for that! I’m trying it now.

    CEO, ABĒMIS LLC
    visit: abemis.com

    #7179

    The problem is that the dragging that we only wanted to apply to the model is not distinguished, by the browser, from the regular dragging of any HTML interface.

    We are preparing a bugfix release that will address this issue among other things.

    Chief 3D Verger | LinkedIn | Twitter

    #7214
    rhenriques
    Customer

    Awesome!

    #7355
    rhenriques
    Customer

    Hi Yuri

    To soon for fireworks. The behavior in iOS, no matter which browse we use, still is very unpredictable. Now i’m using the puzzle to move the camera towards the selected object. As soon as we click the object, the zoom gains life for itself and it’s impossible to control. Any animation also enters to an uncontrolled loop that seems not to respect conditions in puzzles.
    Cheers.

    #7369

    The behavior in iOS, no matter which browse we use, still is very unpredictable

    Can you please provide more details how this issue manifests itself for you? May be screenshots or a video?

    Now i’m using the puzzle to move the camera towards the selected object. As soon as we click the object, the zoom gains life for itself and it’s impossible to control.

    Are you using look at or tween to puzzle? These puzzles work best with No controls camera types, and the zoom is regulated with its movement.

    Any animation also enters to an uncontrolled loop that seems not to respect conditions in puzzles.

    Animation can be stopped any time using the stop animation or pause animation puzzles.
    https://www.soft8soft.com/docs/#manual/introduction/Puzzles.stop_animation

    Chief 3D Verger | LinkedIn | Twitter

    #7402
    rhenriques
    Customer

    Hi Yuri

    Later I’ll send you an email detailing all the info.
    Cheers

    #7415
    rhenriques
    Customer

    Are you using look at or tween to puzzle? These puzzles work best with No controls camera types, and the zoom is regulated with its movement.

    Hi Yuri

    Yes, I’m using “look at” puzzle. In desktop computers look awesome. In IOS gains zoom life for itself. If it worked just like the desktop version would be awesome.
    Cheers

Viewing 15 posts - 1 through 15 (of 20 total)
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