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object cannot be rendered out

Home Forums Graphics / Blender object cannot be rendered out

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  • #75516
    nils
    Participant

    hi,

    i have a blender scene which can be rendered correctly with blender, but after exporting to gltf, the plane in it is invisible. could anybody help me with it?

    i attached the object(glb) here.

    Thank you in advance!

    • This topic was modified 3 weeks, 6 days ago by nils.
    • This topic was modified 3 weeks, 6 days ago by nils. Reason: lost attachment
    • This topic was modified 3 weeks, 6 days ago by nils.
    • This topic was modified 3 weeks, 6 days ago by nils.
    #75517
    nils
    Participant

    the object here:

    • This reply was modified 3 weeks, 6 days ago by nils.
    • This reply was modified 3 weeks, 6 days ago by nils.
    • This reply was modified 3 weeks, 6 days ago by nils.
    • This reply was modified 3 weeks, 6 days ago by nils.
    • This reply was modified 3 weeks, 6 days ago by nils.
    #75527
    kdv
    Participant

    Upload your file somewhere else. Somewhere without hieroglyphs, registration and confirmation code (which you didn’t provide).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #75529
    Brameister
    Participant

    Sounds like a simple flip normal, maybe?

    #75541
    nils
    Participant

    I tried several times but failed to upload the file here, so i attach another link for you:
    https://we.tl/t-5F3ekxmhK2

    And it’s not a flip normal problem.

    #75544
    kdv
    Participant

    Everything is Ok with your plane. It’s visible and rendered with no problems. but it’s 125 meters away from the camera :scratch:

    Attachments:
    You must be logged in to view attached files.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #75589
    nils
    Participant

    thanks for your help. unfortunately i uploaed the wrong file, here is the right one:
    https://we.tl/t-ca07uNHSpB

    i think it has something to do with the material, when i switch to another shader, verge3d can render it out.

    #75612
    kdv
    Participant

    See no problems with rendering your road :unsure:

    Attachments:
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    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #75614
    nils
    Participant

    it’s wired, what i rendered out is blank.

    what’s the version of your blender?

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    #75616
    kdv
    Participant

    tested in 4.0.2 with v3d.js 4.7.0

    Press F12 and see the log…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #75694
    nils
    Participant

    I tried with the same versions as yours, but failed again. here is the log:

    3d.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog FRAGMENT shader texture image units count exceeds MAX_TEXTURE_IMAGE_UNITS(16)

    #75695
    kdv
    Participant

    Tested with v3d.js 4.7.0, 4.6.0, 4.5.1 and 4.5.0. No problems at all. 4.4.0 and earlier versions do not support Blender 4.0+

    Btw, the Displacement material input is not supported in Verge3D. The same with the Displacement node.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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