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Need help for complex shading in 3dsmax, please

Home Forums Graphics / 3ds Max Need help for complex shading in 3dsmax, please

Viewing 6 posts - 1 through 6 (of 6 total)
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    Posts
  • #43562
    NaxosCG
    Customer

    Hello there,
    I’m more a Corona renderer expert, so i still have issues with physical material to be used with Verge3D…

    Can somebody give me a help with those translucid / semi transparents plastics, please (see pictures).

    Regards.

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    "1+1=3... for large values of 1"

    #43615
    visualizer
    Participant

    hey
    You may get in touch with me
    visualizer2010@gmail.com

    #47276
    elwirakalkowska
    Participant

    Hello! :) I am trying to understand verge3d but I am working with corona renderer with 3dsMax 2022. Unfortunatelly I dont see any materials in verge3d from corona. Is it normal? If yes, is it possible to converte corona materials to (have no idea which one) other ones to make it work?

    #47277
    NaxosCG
    Customer

    Each renderer has it’s own shaders.
    This is true with close renderer such as VRay, Corona, Arnold and others, and it is mostly true from rendering engines and real time ones.

    I’m a 100% Corona renderer user, and when i have to go Verge3D, i re-create shaders as physical materials.
    I still use corona renderer for light / texture baking when needed.

    "1+1=3... for large values of 1"

    #47292
    elwirakalkowska
    Participant

    Thanks God for this forum ;D
    I found Bitmap, MultiTile, Color Correction. And tell me please, into what U re-create UVW randomizer?

    #47296
    NaxosCG
    Customer

    You can’t use UVrandomizer for verge3D, but you can “code” it in puzzles : see attached.

    You will find some controler in the material editor within 3dsmax.
    And a puzzle to change them : here it is random by clicking on the cube.

    Cheers.

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    "1+1=3... for large values of 1"

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