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Need help for AA..

Home Forums Puzzles Need help for AA..

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  • #34932
    NaxosCG
    Customer

    Hello,
    I’m always using “enable rendering” and “disable rendering with AA” to get nice AA filtering when choices are done, and camera is not moving.

    My new project needs some object animation, and is does not behave like i would like.

    Please see attached.

    Even if i use a logic to see if the animation is playing to wait for it to end then set disable+AA, it does not work : when i click the “tiroir”, it may open, it may not, because the disable rendering occurs mostly regardless of the camera movement than with the play animation puzzle.

    What would help is a puzzl that says “on idle do something”, so we could set nice AA when nothing is happening.

    Any help would help !

    the link is : https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:4f921f28ff/applications/stella-billard/stella-billard-responsive.html

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    "1+1=3... for large values of 1"

    #34963

    Hi,

    you can check this tutorial on enable AA when animation is present.
    timestamped YT link

    Chief 3D Verger | LinkedIn | Twitter

    #34965
    NaxosCG
    Customer

    Hi,

    you can check this tutorial on enable AA when animation is present.
    timestamped YT link

    Many thanks, Yuri, i’ll check that.

    You can imagine that i’ve put “enable” / “disable with AA” on EVERY puzzle part i had in my billards / soccer tables i’ve made… I knew it was not really the right way to use AA.

    [EDIT] : did it, works like a charm. We still have to set true / false on every interractive stuff… This is why i still think that a “on idle” puzzle would help ;-)

    "1+1=3... for large values of 1"

    #35258
    NaxosCG
    Customer

    Hello Yuri (and others),

    [edited] : found my mistake, some out of screen puzzles that was colliding with the new ones.

    "1+1=3... for large values of 1"

    #35270

    :good:

    Chief 3D Verger | LinkedIn | Twitter

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