So I’ve created a scene that moves on mouse movement, which essentially follows or looks at my cursor. However when I load it in, I get presented with the scene attached; it’s upside down and back to front and I’m not sure why. I’ve attached the puzzles I’ve used also, anyone know what I might have missed?
thanks for you reply, the reason I’ve parented all objects is because all objects need to rotate on mouse movement and figured it was the best way to do it. I tried changing the object to a random item in the scene however and it did exactly the same thing, so I don’t think it’s to do with the parenting of objects?
This reply was modified 1 month, 3 weeks ago by coozoh.
Here is my logic as attached. I’m trying to figure out what the best solution is, when using the camera as the source object the camera interacts correctly, ie. move mouse, rotate camera. But the minute I change the source to anything in the scene, whether it be an individual object or a parent object, it changes the original rotation of the object every time. Any suggestions on correcting my logic?