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My scene loads upside down and back to front!

Home Forums Puzzles My scene loads upside down and back to front!

Viewing 11 posts - 1 through 11 (of 11 total)
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  • #51599
    coozoh
    Customer

    So I’ve created a scene that moves on mouse movement, which essentially follows or looks at my cursor. However when I load it in, I get presented with the scene attached; it’s upside down and back to front and I’m not sure why. I’ve attached the puzzles I’ve used also, anyone know what I might have missed?

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    #51627

    I can see that all object parented to simething, if parent objecs has -1 scale somewhere it can cause a issue, also check the camera that it has no scale.

    Co-founder and lead graphics specialist at Soft8Soft.

    #51641
    coozoh
    Customer

    thanks for you reply, the reason I’ve parented all objects is because all objects need to rotate on mouse movement and figured it was the best way to do it. I tried changing the object to a random item in the scene however and it did exactly the same thing, so I don’t think it’s to do with the parenting of objects?

    #51645

    Attach the blend file I will look.

    Co-founder and lead graphics specialist at Soft8Soft.

    #51650
    coozoh
    Customer

    Many thanks, attached!

    #51670

    Hmm, it’s ok for me. What Blender and Verge3D versions do you use? Try to update to lastest.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #51693
    coozoh
    Customer

    I’ve updated blender and verge 3d to the latest version, it loads in correct in blender and verge3D before I apply the logic in puzzles still, but then it displays upside down?

    #51699

    Then may be wrong logic?

    Co-founder and lead graphics specialist at Soft8Soft.

    #51730
    coozoh
    Customer

    Here is my logic as attached. I’m trying to figure out what the best solution is, when using the camera as the source object the camera interacts correctly, ie. move mouse, rotate camera. But the minute I change the source to anything in the scene, whether it be an individual object or a parent object, it changes the original rotation of the object every time. Any suggestions on correcting my logic?

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    #51867

    Hi,
    as described in docs, it would be better to use TrackTo constraint on your grey bot (master parent) png object with target to some Empty object.

    Verge3D Developer

    #51978
    coozoh
    Customer

    thanks so much for your help, I now have this working!

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