We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Museum Cloud Exhibition Hall

Home Forums Projects Museum Cloud Exhibition Hall

Viewing 11 posts - 1 through 11 (of 11 total)
  • Author
    Posts
  • #79103
    qiangge
    Participant

    This is a technical sharing video of the interactive part of an online museum. The model part is made by Blender, and the interaction is done using the 3dmax version of Verger3D, using some of my developed plugin puzzles. Perhaps it can provide some inspiration for the production of similar projects. The online address can be shared when the museum website is launched

    mus1
    mus2

    Online webpage
    Youtobe Vedio

    • This topic was modified 1 week, 6 days ago by qiangge.
    • This topic was modified 1 week, 6 days ago by qiangge.
    • This topic was modified 1 week, 6 days ago by qiangge.
    • This topic was modified 6 days, 15 hours ago by qiangge.
    #79111

    impressive work! congratulations! :good: :good: :good:

    Chief 3D Verger | LinkedIn | Twitter

    #79113
    qiangge
    Participant

    @ Yuri, Thank you very much. Writing plugins and working on projects can be difficult at times, but seeing progress, results, and recognition is a comforting moment

    #79129
    visualizer
    Customer

    interesting!
    Do you have a working link to check?

    #79198
    qiangge
    Participant

    interesting!
    Do you have a working link to check?

    Hi Visualizer, Working Link

    #79200
    kdv
    Participant

    Working Link

    why is it so slow when moving? :scratch: even in your video. the scene doesn’t look so much copmplicated to be so slow…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #79203
    qiangge
    Participant

    Hi,kdv ! Thank you for discovering this issue. Indeed, the fps is not high when moving. Do you have any optimization suggestions
    I found that if we don’t add hotspots to the 105 virtual objects in the scene, it will be very smooth, and further optimization is needed

    #79205
    kdv
    Participant

    Do you have any optimization suggestions

    No. I don’t know the reason :unsure: I just see that when the scene camera is moving the framerate drops to ~20 fps :scratch:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #79210
    qiangge
    Participant

    No. I don’t know the reason :unsure: I just see that when the scene camera is moving the framerate drops to ~20 fps :scratch:

    Thank you for your video. I think the problem lies in the hotspot puzzle, which is very performance consuming for large amounts of data. I will try to optimize it
    Also, how does your YouTube video display directly? I tried embedding it in an iframe and it displayed the code. Can you demonstrate it

    #79211
    kdv
    Participant

    Can you demonstrate it?

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #79277
    qiangge
    Participant

    Indeed, this optimized version records the screen. Please let me know if you have any comments

    • This reply was modified 3 days, 8 hours ago by qiangge.
Viewing 11 posts - 1 through 11 (of 11 total)
  • You must be logged in to reply to this topic.