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2026-03-03 at 8:16 pm #86427
c4ccCustomerA little late, but time to offset the Monday fucking blues by introducing new exciting features and gameplay mechanics to Megaman X: Nightmare! Long as it was since the last updates, it was necessary to ensure the new gameplay mechanics and user features were accurately implemented and ran smoothly as intended without bugs or errors.
Updates
Gameplay:
- Fireball, Petra dash now launches further
- Flamethrower
- Charged Flamethrower
Press Key I/NumPad 7, once, repeatedly, or held down to fire a simple flamethrower
When Key I/Numpad 7 is held down more than a second, rapidly tap the directional button that Petra is facing twice (e.g., if Petra is facing right, and Key I/Numpad 7 held down, tap Key D at least twice, Key A for left). When flamethrower gets bigger, it may be aimed downwards to a limited degree by holding down Key D. Note in this flamethrower mode, player is unable to move.
Game features:
- Placement of heart tanks and energy capsules are now different
- Player now flashes white when damage is taken.
- Certain stage platforms have flowing emission as electric/data currents.
Website Features:
- “Desktop Version” link under game window is now changed to “Retry Stage”.
- Game pages now have gameplay manuals under the game screen
Bugs fixed:
- Enemies’ damage outputs are now consistent.
- Caliberated intended movement speeds and ranges to run equally on all devices (e.g., no excessive movement speeds in fullscreen mode on UWQHD monitors, or on 60 Hz monitors at 60 fps)
- Fixed player controls to prevent spamming excessive dashing movement and speed caused when a dashing is playing – player must wait for dash to complete fully before executing another.
- General optimization of code to increase fps for optimal user experience, especially for lower device ranges.
- Using touchscreen on the webpage’s gamepad buttons will no longer prompt image downloads
- Petra can no longer dash and kick/use flamethrower simultaneously; only shoot fireballs while dashing
Credits:
xeon
Giving me a headstart and pointing me in the right directions by answering questions like”- holding down keys/buttons
- multiple emissions in a material
- consistent game speeds/stats for all device and desktop specs
Alexander Kovelenov
Answering my question regarding increasing app speed and responsiveness via:- screen scale puzzles
- Original credits to the individuals who helped me release the prototype trial product for this web browser game
Please note that I will no longer update the current playable character Petra, but I will move on to implementing other playable characters, enemies, gameplay features/mechanics, stage layouts, visuals, etc. Hell, I’m planning to develop other browser games in the near future too.
Naturally, feedback and suggestions are always welcome. Again, a big shout out to those of you who helped me, especially by answering forum questions, and stay tuned for more exciting news and updates! Cheers!
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FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e
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