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Multiple emission in a material for object?

Home Forums Graphics / Blender Multiple emission in a material for object?

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #86246
    c4cc
    Customer

    How do I get each emission beam’s to have a red emission like the first one? I also need each emission red to flow left to right – how do I set up multiple values in a combine xyz factor for each emission beam so the red emission flows left to right?

    Blend file as attached

    Attachments:

    FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e

    #86253
    xeon
    Customer

    Does this work for your needs?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #86255
    xeon
    Customer

    this is another option if you need it to traverse all the objects

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #86258
    c4cc
    Customer

    Does this work for your needs?

    Thanks for trying – while this is the effect I need, it only work for separate objects. I need all the objects joined as one together for this effect – I tried to separate the materials, and it didn’t work – any way to get this effect while all objects are joined? Thanks

    FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e

    #86259
    c4cc
    Customer

    Does this work for your needs?

    Thanks for trying – while this is the effect I need, it only work for separate objects. I need all the objects joined as one together for this effect – I tried to separate the materials, and it didn’t work – any way to get this effect while all objects are joined? Thanks

    Sofar my workaround for this is to create multiple emission materials with their values changed, but I wonder if you know a way to keep one material emission with multiple values so your initial result can be achieved with one material emission on one object

    this is another option if you need it to traverse all the objects

    This one works, thanks

    • This reply was modified 1 month, 3 weeks ago by c4cc.
    • This reply was modified 1 month, 3 weeks ago by c4cc.

    FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e

    #86264
    xeon
    Customer

    I wasn’t sure which option you really needed. The more info you can give in your statement of the problem the better. It will help anyone trying to provide a solution to have all the info. I am glad the second option worked.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #86269
    c4cc
    Customer

    Sorry for not being clear, I was busy recently

    Does this work for your needs?

    I need this emission style, but with all the objects joined together – better still if it’s just one emission material

    • This reply was modified 1 month, 3 weeks ago by c4cc.

    FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e

    #86274
    xeon
    Customer

    Well…using the Option 2 blend file… take the two object and join them.
    If you want to create this as a single object with a single material, then I would remodel your objects. Create a new UV map, new color ramp that has both colors in it…then you should be good.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #86285
    c4cc
    Customer

    Does this work for your needs?

    Here’s how I solved the problem when I needed one flowing emission material for a single object’s individual segments

    FPS trialproduct 20.9.25 https://postimg.cc/gallery/LMM5vkQ/af43346e

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