2022-04-15 at 7:43 pm #51107
Hi, I have a Maya project with multiple animations following a path along a spiral. I can export the unbaked version into Verge3D, however, the baked version (which is necessary to attach the animations to the spiral) does not export. Do you have any suggestions of things I could try? I’ve reduced file size, tried to export portions, and baked it at different intervals, but haven’t had any luck. Thank you for your help!2022-04-16 at 8:42 am #51112
Can you share the example file?
Co-founder and lead graphics specialist at Soft8Soft.2022-04-16 at 2:36 pm #51114
Hi Mikhail, my Maya file is 36 MB. What is the best way to share it?2022-04-18 at 9:05 am #51125
Upload to any file sharing service and leave the link here.
Co-founder and lead graphics specialist at Soft8Soft.2022-04-18 at 11:11 am #51128
Thank you!2022-04-18 at 1:50 pm #51134
Will try to figure out what is wrong. THanks.
Co-founder and lead graphics specialist at Soft8Soft.2022-04-23 at 6:49 am #51294Nurgeldi DovletovStaff
the problem is that animation of the environment material is not supported, but you can change the material parameters
get value, etc. See this page for more information.
Verge3D Developer2022-04-27 at 7:21 pm #51416
Hi, thank you for your suggestions. I replaced the environment material and was able to open the project in Verge3D. However, the animations following the spiral aren’t working. In Maya, the cubes move up the spiral but in Verge3D they are static, even when baked. Do you have any suggestions for this issue?2022-04-28 at 6:49 am #51429
CAn you explain how it made? Planes parented to the spiral or somehow else?
Co-founder and lead graphics specialist at Soft8Soft.2022-04-30 at 4:38 pm #51522Nurgeldi DovletovStaff
the “motion path” constraint is causing an animation issue, you have to bake its animation (spiral motion animation), not the animation of the constraint’s parameter.
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Verge3D Developer2022-04-30 at 7:18 pm #51527
Hi Mikhail and Nurgeldi,
Thank you for your help!
My earlier version has photos (cubes with materials) baked to a motion path. Due to your suggestion, I’ve baked the cubes to the spiral, however, two issues are still occurring. First, only the cubes that are visible in the first frame are showing up. Second, once the cubes that can be seen in Verge3D get to the end of their animation, they continue the animation in reverse.2022-05-04 at 7:02 am #51629
How the animation of giding and showing made? if it’s not just moving the cubes outside the view or material animation it will not work.
Co-founder and lead graphics specialist at Soft8Soft.2022-05-04 at 3:41 pm #51666
Thank you for confirming that the Maya visibility feature won’t work. I’ll try to figure out how to do it in puzzles. Thanks!2022-05-05 at 7:06 am #51672
Co-founder and lead graphics specialist at Soft8Soft.
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