- 2019-03-14 at 10:49 am #12730
In my test I create a scene in blender cycles (original.blend) and save image (blender_original.jpg), so far, so good.
Now I want to put my scene in Verge, but I’ve a problem with material, mostly with shade.
2019-03-14 at 11:05 am #12735
- This topic was modified 5 months, 1 week ago by Emma.
Try turning down the softness a bit, and you will get less “banding”. Also try connecting the two walls, or extending the small one back to reduce the “light leaks” between the objects. you might want to adjust your bias also if the shadow under the plant does not show up.
Also there is a tutorial here; https://www.youtube.com/watch?v=BqK5ZK0W4xc
Settings might need to be different to your project depending on the scale of your scene.
Just been playing around with shadows for a couple of days so might be more settings you could play around with. Please add anyone if i missed something….2019-03-14 at 4:24 pm #12773
I understand level of softness, so banding isn’t a problem.
The problem that I can’t fix is that of the distance of the shadow, like in image…
Emma2019-03-14 at 4:28 pm #12776
I realized now that i file .blend there aren’t because size are big !2019-03-14 at 5:15 pm #12777
I tried to jump on Blender 2.8 …. problem si always present, and also born many other problems because there’re fewer shadows’s parameters.
Also lights in browser with sneak_peek are completely differents
Passage from 2.79 to 2.8 will not be painless.
Emma2019-03-14 at 6:56 pm #12783
If in 2.8 try using the eevee engine as render engine, then shadows will be affected by blenders own shadow settings for sun lamps for instance (se attached image). Havent tested Exponent and Bleed bias yet myself, but softness and bias should help you tune the problem i would think, also try the different “Map Side” settings in the Verge3D settings in render tab.
Hopefully somone else can chime in if i missed somthing or if you got furter problems.
- This reply was modified 5 months, 1 week ago by elk.
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