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Issues with color representation and artifacts

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  • #67514
    danielbruno
    Customer

    Hello all.

    I’m having some issues to represent colors in the web model when compared to the ones displayed in Blender’s Eevee and also the “real” colors themselves. I know colors won’t be exactly represented in the web viewer but colors are washed out and somewhat distorted from what it would be expected:

    Eevee colors Eevee colors

    Verge engine colors Verge engine colors

    Shaders for the green material and environment:

    Material shadersMaterial shaders

    Environment shadersEnvironment shaders

    Besides the color distortion, there are some artifacts in the box’s interior region when using Verge 3D’s rendering engine:

    Blender's representation Blender’s representation

    Verge 3D's representation Verge 3D’s representation

    The setup for Shadows and Ambient Occlusion in Eevee’s setup panel are:

    Ambient occlusion Ambient occlusion

    Shadows Shadows

    Could someone share some hints on how to mitigate these issues?

    Many thanks!

    Daniel.

    • This topic was modified 6 months, 3 weeks ago by danielbruno.
    • This topic was modified 6 months, 3 weeks ago by danielbruno.
    • This topic was modified 6 months, 3 weeks ago by danielbruno.
    #67518
    kdv
    Participant

    colors in the web model when compared to the ones displayed in Blender’s Eevee

    AO distance 5m? Shadow maps 256 and 512? :wacko:

    And one more thing: colors are affected by lighting, roughness and metalness.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

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