2023-09-18 at 2:17 am #66881ClaasParticipant
as you can see in Verge3D the position of the elements is all off vs what you see in Blender.
Attachments:You must be logged in to view attached files.2023-09-18 at 4:45 am #66886xeonCustomer
Hi Class, It does not appear to be a bug but more of an issue with the blend file.
When I look at the arrays (there are four). The two that are arrays of 3 seem to be the issue.
You will always want to apply scale to your master array objects before creating an array.
But since you have an existing array. Select the array and Apply All Transforms. You will get an option to “Create new object data and keep object transforms”. Select this option for both your cubes and planes and all will be good in the universe.
Route 66 Digital
Interactive Solutions - https://www.r66d.com2023-09-18 at 6:28 am #66888kdvParticipant
just do not use instanced copies (duplicated with Alt+D) if you’re planning to apply modifiers to them. use non-instanced ones (Shift+D).
Solving any problems with Puzzles or JS code. Fast and expensive.2023-09-19 at 12:01 am #66925xeonCustomer
KDV has pointed out a good general rule but its not a required one.
You can use Duplicate links and apply modifiers to them but there are rules. Even B3D has its own rules and its own bugs so be careful. You can create one object and then create a duplicate link of it [Alt-D]. Apply an array modifier to the first object. Then you can link the modifier of the original object to the linked object using [Alt-L] link modifiers. Your result in B3D will be displayed in verge3d. There are other methods to get around this too, including assigning your objects to a group and then applying the modifiers to the group. There are many ways to make Duplicate Linked objects work with modifiers. BUT there are also problems and makes the general rule of what KDV is stating a good starting point.
As an example, you can create an object and then a duplicate linked object. Apply a modifier like an array to the original object. In Blender, you will get an array on the object you modified but in Verge3d you will get a modifier on both objects. This is an order of operations issue between Blender and Verge3d….but this is very useful in some cases and can work to your advantage.
Route 66 Digital
Interactive Solutions - https://www.r66d.com2023-09-19 at 5:15 am #66927kdvParticipant
It’s not a problem to use the same modifiers with the same parameters resulting in the same geometry but try to add different modifiers to linked copies or use different params and see the result…
Solving any problems with Puzzles or JS code. Fast and expensive.
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