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Instanced Geometry – Maya & Verge

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  • #37765
    lumin8
    Participant

    I haven’t tested things yet but have a question about instancing geometry where a part is static and identical to another master part(s). If I’m creating and instanced object in Maya, is there a big savings at runtime? Is it standard procedure to use instanced geometry when at all possible?

    #37790

    Hi,

    there is currently no difference between instancing and no instancing. But this may change in the future if we support Maya instancing in Verge3D.

    Chief 3D Verger | LinkedIn | Twitter

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