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I’m currently making some virtual building using blender, and having problem to implementing my building with site plan, so is there any tutorial or some documentation to create 2d minimap?
Thanks in advance…
the simplest way is to assign a 2D map as texture to a plane which is parented to the camera. Then you could retrieve the camera X and Z world coordinates in real time, with this puzzle
Then you could use a simple arithmetic to convert these X and Z world coordinates to local coordinates of the 2D plane.
Finally you can use some simple pointer object parented to the 2D plane and set its local coordinates.
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Here’s an example for you.
Co-founder and lead graphics specialist at Soft8Soft.
Test your math:
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