- 2019-07-24 at 9:51 pm #17250patrickbeltNewbie
Hello. I’ve seen in other discussions that Verge3D does not have the same .HMTL export/package option as Blend4Web did. Is this a feature that we can expect from Verge3D someday? If not, do you have any suggestions for how I can build create a single .HTML file myself?
I have explored using Electron, and was able to successfully create a stand-alone .EXE file of my project, however I cannot seem to find a way to create a .HTML file using it. I also did a little research on Cordova, and I can’t find a way to us it to create .HTML packaged files either. How did Blend4Web do this? Thank you! – Patrick
Patrick C. Belt
www.leaderboardlearning.com2019-07-25 at 8:01 am #17258Yuri KovelenovDeveloper2020-01-27 at 8:45 pm #23078patrickbeltNewbie
I would like to revisit the above topic regarding the ability to publish Verge3D projects as a single HTML file. Is this possible yet? If not, will this feature ever be added to Verge3D?
The reason I keep asking is because I would like to have the ability to embed interactive Verge3D scenes that I create directly into the eLearning presentations I develop using Adobe Captivate – without needing to link to an external website, or the need for an internet connection.
Patrick C. Belt
www.leaderboardlearning.com2020-01-29 at 9:23 am #23092Yuri KovelenovDeveloper
There is no plans for this feature yet. As I can understand, Adobe Captivate produces a set of HTML/CSS/JS files just like Verge3D does. It looks like the recommended way of running this content is uploading to some web server first. See this discussion:
As such, you surely can embed Verge3D apps in your eLearning presentations, provided that they are launched from a web server (local or remote). If running from desktop is a must, you wrap your web app in a desktop application with Electron. See this tutorial:
https://zjbcool.com/electron-app.html (in Chinese)
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