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expose transparency value

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  • #86273
    NaxosCG
    Customer

    Hello there !

    I’m using Physical material for some objects (lightbulb), and i’d like to be able to change transparency, as for some coloured lights, the bulbs are no more transparent, but opaque glass.

    I can’t figure-out how to expose the transparency param to verge3D :
    tried all this in 3DSmax:
    – controller in the transparency slot;
    – RGBA controler in the transparency color slot;
    – colormap in the transparency color slot;
    – bitmap in the transparency color slot;
    – set an animation key;

    …and this in verge3D puzzles :
    – change bitmap or set value or set color… Transparency is not in the list…
    – use flexible input mode to force “transparency” value

    No way.

    I could also use 2 different shaders, but as the material is in a multi/sub one (because i need the lightbulb to be attached to the other parts, it is one only mesh with matIDs and multiSub…

    So if someone has an idea, that would help.
    Regards

    "1+1=3... for large values of 1"

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