Hello there !
I’m using Physical material for some objects (lightbulb), and i’d like to be able to change transparency, as for some coloured lights, the bulbs are no more transparent, but opaque glass.
I can’t figure-out how to expose the transparency param to verge3D :
tried all this in 3DSmax:
– controller in the transparency slot;
– RGBA controler in the transparency color slot;
– colormap in the transparency color slot;
– bitmap in the transparency color slot;
– set an animation key;
…and this in verge3D puzzles :
– change bitmap or set value or set color… Transparency is not in the list…
– use flexible input mode to force “transparency” value
No way.
I could also use 2 different shaders, but as the material is in a multi/sub one (because i need the lightbulb to be attached to the other parts, it is one only mesh with matIDs and multiSub…
So if someone has an idea, that would help.
Regards
"1+1=3... for large values of 1"