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enabling SSAA ruins annotations sticking to an object

Home Forums General Questions enabling SSAA ruins annotations sticking to an object

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #54144
    kdv
    Participant

    With SSAA enabled an annotation doesn’t move with its parent object. Is it normal or can be fixed?
    https://v3d.net/9cj

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #54166

    Yes, this is a limitation of SSAA. Instead, you can try increasing the resolution with set screen scale

    Chief 3D Verger | LinkedIn | Twitter

    #54340
    NaxosCG
    Customer

    With SSAA enabled an annotation doesn’t move with its parent object. Is it normal or can be fixed?
    https://v3d.net/9cj

    Hi, i have a candid question about SSAA : how do you activate it ?
    For now i’m using the puzzle : “disable rendering with AntiAlisaing”.

    It is quite heavy : i have to set a variable each time the user is moving camera / changing an option, and for each frame check this variable and enable or disable+AA rendering.

    Maybe SSAA would let us have AA even when moving…

    Thanks.

    "1+1=3... for large values of 1"

    #54342
    kdv
    Participant

    Hi, i have a candid question about SSAA : how do you activate it ?


    But keep in mind that it will significantly encrease the amount of rendered tris and CPU/GPU load. In the example above it doesn’t matter, the model is rather simple, but with large models, having over 500k tris, it can be a real problem with perfomance )))

    Maybe SSAA would let us have AA even when moving

    Yes, it will if you don’t have Eevee AO enabled…

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #54344
    NaxosCG
    Customer

    Yes, it will if you don’t have Eevee AO enabled…

    I’m a ashamed 3dsmax user ;-)
    I guess that if i use AO in the export settings, SSAA may not work : i’ll test that.

    Many thanks, seams simple, but ok, i’m a 3D guy, not coder…

    Bests

    "1+1=3... for large values of 1"

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