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Enabling gravity and collision physics

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  • #9863
    patrickbelt
    Customer

    Hello,

    I’m trying to figure out how I can enable gravity and collision physics in Verge3D for Blender. For this test I’ve built a stack of blocks (like the game Jenga). I am able to use puzzles to click and drag the blocks individually, but they don’t fall to the ground when unclicked, and the blocks don’t collide with each other. Is there a way to enable gravity, collisions, and other physics using Puzzles, or would this require code? If so, would you be able to provide and example of where and how the code should be edited?

    Thank you!

    patrick.c.belt@gmail.com

    #9874

    Hi,

    For now physics can be enabled only with code. See the example called “Physics” in Verge3D distribution.

    Chief 3D Verger | LinkedIn | Twitter

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