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Elevator interior

Home Forums Graphics / Blender Elevator interior

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  • #6665
    nsansomw
    Customer

    Hi all,

    I have been using blender / Verge3d for about 2 weeks now (Loving it), and have some questions.

    I am setting up a scene for elevator interiors, I do all my modeling in solid edge and convert it to obj and import to blender. Now i have been going around in circles trying to create materials and interior lighting, it is quiet confusing of which nodes are available. I have discovered the Verge PBR shader but no idea what to do with it.

    1. Should i be using GLSL or multitexture? export in cycles or verge3d?

    2. The materials i will be using are
    Powder coated steel (any color)
    Brushed stainless steel (304 N04)
    Wood that has been laminated any color (glossy finish and matt finish).

    What is the best way to go about creating these materials? PBRs? I would buy the material pack but it is probably only good for 1 or 2 materials i need though.

    3. Now my lift has four down lights and right now i have an emission on them but i also need to add actual lights in there but unsure which lights to use as i read somewhere point lights are not supported but sometimes they work for me and sometimes they dont..

    Thank you, any help would be appreciated.

    Nick.

    #6669

    Hi,

    Thanks for your interest in Verge3D and for your kind words!

    I have discovered the Verge PBR shader but no idea what to do with it.

    Check out the Physical material section of the User Manual – it contains some explanations. Also check out the examples – PBR and Teapot heater that are created using the PBR shader. It is not that flexible but glTF-compliant and will work when posted on Facebook for example.

    Should i be using GLSL or multitexture?

    GLSL nodes is a more powerful and flexible tool than the standard Blender material. Our material library is based on GLSL.

    export in cycles or verge3d?

    As of version 2.5-2.6 you can use Cycles materials as well. Our Industrial robot demo is the best example of how they can be used.

    What is the best way to go about creating these materials? PBRs?

    The best way to our opinion is to use Cycles materials. Particularly, the Principled shader node is very flexible compared to glTF-compliant PBR approach and you can use many other Cycles nodes additionally to create various effects. Again, check out the Industrial robot demo.

    but i also need to add actual lights in there but unsure which lights to use

    Point lamps are supported, also spot and sun lamps can be used. Feel free to attach here example .blend files if you find any issues.

    Chief 3D Verger | LinkedIn | Twitter

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