We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Displacement

Home Forums Graphics / Blender Displacement

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • #68536
    PLAN8
    Customer

    Hi, I have a material setup that has a displacement map hooked into the material output, which works fine in blender, but doesn’t export with VERGE3D.

    I can see here that it should be possible https://cdn.soft8soft.com/demo/examples/webgl_materials_displacementmap.html

    Can anyone explain how to use displacement maps please? Thanks.

    #68539
    kdv
    Participant

    works fine in blender

    In Cycles?

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #68540
    PLAN8
    Customer

    In eevee

    #68542
    kdv
    Participant

    Show your shader.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #68549
    PLAN8
    Customer

    node setup

    • This reply was modified 5 months, 3 weeks ago by PLAN8.
    Attachments:
    You must be logged in to view attached files.
    #68553
    kdv
    Participant

    This won’t work. The Displacement output is not supported https://www.soft8soft.com/docs/manual/en/blender/Shader-Nodes-Reference.html#Material_Output

    Use the Displace modifier. It works.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #68555
    PLAN8
    Customer

    Ahh, ok , thank you

Viewing 7 posts - 1 through 7 (of 7 total)
  • You must be logged in to reply to this topic.