We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Difference between Blender and Verge 3D

Home Forums Graphics / Blender Difference between Blender and Verge 3D

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #23857
    Youki THAI
    Customer

    Hello again,

    I have a scene where I have modeled a pair of scissors.

    Now the problem is that on blender lighting is good but it does not appear on Verge 3d, as it seems more dark

    I use a HDR to do most of the lighting.

    Any idea ?

    Thanks in advance

    #23860
    Branden Coker
    Customer

    Is there an area light in your Blender scene? I don’t believe an area light will export with your glTF scene. Your Verge scene looks like it’s getting reflections from the environment, but not the light.

    #23861
    Youki THAI
    Customer

    No there is no area light but I suspect the issue comes from the material. Here is the blender file, is there something wrong ?

    Attachments:
    You must be logged in to view attached files.
    #23864
    Branden Coker
    Customer

    Looks like Verge may not fully support something in your shader. When I load your scene and attempt to do a sneak peek, I get a black surface on the model. If I replace your shader with a principled BSDF and raise the metallic to 1, I see the exported model just fine. That said, I took a quick look in your shader groups and didn’t see what would be causing the problem. I’m sure one of the developers will chime in with some helpful info.

    #23873

    Now the problem is that on blender lighting is good but it does not appear on Verge 3d, as it seems more dark

    The engine not support specific Cycles nodes like Ray Length and etc. You compare exported model with Cycles and it will look different, because cycles has some redirection of light and will look always brighter, so better to test your scene in Eevee and you will get the same look.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.