I am facing one issue in lighting & look while exporting the scene
from Blender to Verge 3.6
Lighting is not matching with the blender output. Everything is overexposed/washed out.
Attached image for visual.
need your help to achieve Eevee output in Verge space.
There’s a lot of things enabled that are not supported: contact shadows, IR-map, AO and Screen Space reflection. You also checked GLTF2 compatible checkbox on some materials, so they will work in compat mode and will not look as EEVEE materials. You need to disable all this checkbox to get the similarity between EEVEE and VErge3D.
Co-founder and lead graphics specialist at Soft8Soft.