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Bake artefacts

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  • #36377
    marshallus
    Customer

    Hi

    I have a curious problem when i bake AO, i think it related with the uv of face, but cant solve it.
    It’s perfect in EEVE but in verge3d got strange lines at the exact limits of my face (with AO).

    Any help?
    I struggle with AO map :/

    VERGE3D 3.5 / Blender 2.91

    Thanks for help !

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    #36385
    jem
    Customer

    Could this be an artifact caused by the object’s UV map margins? If the margins are too tight around islands you can get issues like this. What does the UV map look like?

    Jeremy Wernick

    #36386
    marshallus
    Customer

    you solved my first problem, thanks a lot !
    I increased margin and it’s ok.

    Any clues for the black part of the lock ?

    #36387
    jem
    Customer

    I cannot explain that error. It looks like the UV map for the faceplate is out of sync with your AO map. I assume you just fixed your UV map and AO bake for the last issue, so I cannot see why they would be out of sync.

    The black area in the AO map near the lock should be completely obscured by the lock body if the alignment was correct. The point being, there shouldn’t be much AO visible around the lock because of the obtuse angles involved between the bodies. In a pinch, you could paint out the lock AO on the AO map and figure out the real cause later. Sorry, I know that is a cheat.

    Jeremy Wernick

    #36388
    marshallus
    Customer

    yeah thanks again for your reply, i was “photoshoping” the lock AO waiting for another idea ;)
    Thanks for your support, i appreciate it a lot :good:

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