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14 Mar 2018
By Yuri Kovelenov
0 Comments
Verge3D 2.2 for 3ds Max Released

Verge3D 2.2 for 3ds Max Released

Announcements3ds Max, Facebook, PBR, Puzzles, releases, Verge3D, WebGL
We are excited to announce the first significant update since the 3ds Max version of Verge3D was originally released last month. This update includes important graphics developments, such as the reworked physical material system, the support for edited normals and smoothing groups, shadows and transparency, adds even more puzzles to…
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26 Feb 2018
By Yuri Kovelenov
6 Comments
Facebook 3D Posts: Easy With Verge3D!

Facebook 3D Posts: Easy With Verge3D!

Announcements3ds Max, Blender, Facebook, glTF, releases, Verge3D, WebGL
In a game-changing event, Facebook has rolled out support for 3D posts via the glTF file format thus delivering the WebGL technology to the 2+ billion audience. We've been preparing for this 3D web revolution since the beginning, adopting the glTF format and the physically based material system. Today we announce the…
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