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selective Bloom post effect

Home Forums Puzzles selective Bloom post effect

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  • #88123
    NaxosCG
    Customer

    Hello there !

    For a new project, i’d like to use the Bloom post effect to maximize the illuminated parts of my objects, but as soon as i set a white theme background, or change the color of an object to clear one, or set a mapping to a light colors one, the bloom is overdue.

    I wonder if it would be doable to set bloom effect only for a list of objects, to prevent bloom on not-illuminated ones.
    A bit like we do for Reflexion / refraction post effect for materials…

    The bloom effect makes no distinction between emitting materials and just light-colored ones…

    "1+1=3... for large values of 1"

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