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banding with AO on android

Home Forums Graphics / Blender banding with AO on android

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  • #87461
    martenmonoz
    Customer

    Hi everyone,

    I’m experiencing an issue with visible banding artifacts whenever Ambient Occlusion (AO) is enabled in my app. The problem only appears on Android devices; I don’t see it on desktop.

    I’m using Verge3D 4.12 and Blender 5.0.

    Does anyone know what might be causing this issue on Android devices? Is there a way to eliminate or reduce the banding while keeping Ambient Occlusion enabled?

    Any help or suggestions would be greatly appreciated.

    Thanks in advance!

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