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AO support for glTF materials in 3ds Max version?

Home Forums General Questions AO support for glTF materials in 3ds Max version?

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  • #86900
    QiangGe
    Participant

    Hey Verge3D team,
    I’ve been using the 3ds Max version of Verge3D and noticed something that’s been a bit of a pain point. Right now, the Ambient Occlusion (AO) system only seems to work with Physical Materials. But in our day-to-day work, we’re using glTF materials way more often because they’re just more standard and work better across different platforms.
    The problem is, every time I need AO, I have to go and convert all my materials to Physical Materials. It’s a pretty tedious process, especially on bigger projects. I’m not sure if you guys are already aware of this issue, but it would be super helpful if AO could work with glTF materials too.
    Just wondering – is this something that’s on your radar? Any idea if or when we might see support for this?
    Thanks

    #86904

    Hi,
    Thanks for suggestion, we’ll think about it!

    Soft8Soft Tech Chief
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    #86907
    QiangGe
    Participant

    Hi, 
    Thanks for suggestion, we’ll think about it!

    Last night I tried using AI to add a GTAO effect, and I got lucky—I managed to get a simplified version of the plugin running. The three boxes represent Max Standard, Physics, and GLTF materials, respectively. The V3D version is 4.12. This shows that natively implementing the GTAO effect should be quick and seamless. Looking forward to some good news on your end!

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