Hey Verge3D team,
I’ve been using the 3ds Max version of Verge3D and noticed something that’s been a bit of a pain point. Right now, the Ambient Occlusion (AO) system only seems to work with Physical Materials. But in our day-to-day work, we’re using glTF materials way more often because they’re just more standard and work better across different platforms.
The problem is, every time I need AO, I have to go and convert all my materials to Physical Materials. It’s a pretty tedious process, especially on bigger projects. I’m not sure if you guys are already aware of this issue, but it would be super helpful if AO could work with glTF materials too.
Just wondering – is this something that’s on your radar? Any idea if or when we might see support for this?
Thanks