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Problem after exchanging texture back from video

Home Forums Bug Reports and Feature Requests Problem after exchanging texture back from video

Viewing 11 posts - 1 through 11 (of 11 total)
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  • #82799
    vklein
    Customer

    I’m setting the texture of a panorama stage (sphere) accordingly in my app. My scene uses some 360 textures but also some 360 videos.
    Showing the 360 textures is fine until:
    I set a video, it plays and look like it should, BUT
    after set a texture again: the texture is displayed very dark, look at this:

    https://www.dropbox.com/scl/fi/ptbd09psdweeuhhby61rb/AfterVideo.jpg

    Seams to be some colorspace/gamma problem V3D catches after the video.
    The video is a 7680×3840 360 mono video, H265, al.so tried H264 same problem afterwards.
    Verge3D 4.10.pre2 for Blender. Material is just a texture feeding into the material, tried an Emissive shader with texture too, same outcome.
    Same problem on Vivaldi, Edge and Firefox.
    Only reloading the website (project) leads to normal colors of the textures again. Until the next time a video is loaded.
    HELP, this a is a project breaking bug.

    • This topic was modified 1 month, 2 weeks ago by vklein.
    • This topic was modified 1 month, 2 weeks ago by vklein.
    • This topic was modified 1 month, 2 weeks ago by vklein.
    #82803

    Hi,
    Do you have “sRGB” Color Space set in Blender for that texture? Please also check that the texture placeholder has correct colors (perhaps some shading issue).

    Soft8Soft Tech Chief
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    #82829
    vklein
    Customer

    Yes the panorama texture is set to sRGB on export from Blender.
    It looks good on app start. All textures I change it to with puzzles look good.
    BUT when I change it with puzzles to a video the video looks good, BUT
    after I change it to any textures afterwards the strange colors appear and persist through all following textures. Like it changes colorspace for the video (ITU-R BT. 709) and never change it back for textures to sRGB.
    Oh, I switched to 4.10.pre3, but with the same outcome.

    • This reply was modified 1 month, 2 weeks ago by vklein.
    #82831

    I have good news. We managed to figure out the cause of this issue and are about to resolve it. The fix will be included in the upcoming Verge3D 4.10 stable release scheduled for the next week.

    Soft8Soft Tech Chief
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    #82848
    vklein
    Customer

    Thank you very much !!!

    #82878
    kdv
    Participant

    We managed to figure out the cause of this issue and are about to resolve it

    doUpdateNodeGraph(mat);

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #82882

    doUpdateNodeGraph(mat);

    Yep, something like that :yes:

    Soft8Soft Tech Chief
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    #83538
    vklein
    Customer

    Back to my images/video 360 project and the error still persists in V3D 4.10. 360° images still much darker after changed to 360 video and back. I need help.
    In this prototype, go onto the bridge, center icon over the bridge (there is 360° video), then back to any other viewpoint (all other are 360 images):
    https://www.mediaprojekt.tv/show/verge/HaengW/HaengebrueckeWuppertal.html

    • This reply was modified 2 weeks, 3 days ago by vklein.
    • This reply was modified 2 weeks, 3 days ago by vklein.
    #83550

    Hi,
    It looks like it is still using Verge3D 4.10.0 pre3 :unsure: Please perform an update to the stable version and don’t forget to resave your Puzzles as well.

    Soft8Soft Tech Chief
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    #83552
    vklein
    Customer

    Yes thanks, I updated the app inside the app manager, tested it with no success, but should have saved the puzzles one more time afterwards to seal the deal. Working now.
    THANKS

    #83556

    Glad it’s working now :good:

    Soft8Soft Tech Chief
    X | FB | LinkedIn

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