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Problem after exchanging texture back from video

Home Forums Bug Reports and Feature Requests Problem after exchanging texture back from video

Viewing 4 posts - 1 through 4 (of 4 total)
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  • #82799
    vklein
    Customer

    I’m setting the texture of a panorama stage (sphere) accordingly in my app. My scene uses some 360 textures but also some 360 videos.
    Showing the 360 textures is fine until:
    I set a video, it plays and look like it should, BUT
    after set a texture again: the texture is displayed very dark, look at this:

    https://www.dropbox.com/scl/fi/ptbd09psdweeuhhby61rb/AfterVideo.jpg

    Seams to be some colorspace/gamma problem V3D catches after the video.
    The video is a 7680×3840 360 mono video, H265, al.so tried H264 same problem afterwards.
    Verge3D 4.10.pre2 for Blender. Material is just a texture feeding into the material, tried an Emissive shader with texture too, same outcome.
    Same problem on Vivaldi, Edge and Firefox.
    Only reloading the website (project) leads to normal colors of the textures again. Until the next time a video is loaded.
    HELP, this a is a project breaking bug.

    • This topic was modified 5 hours, 20 minutes ago by vklein.
    • This topic was modified 5 hours, 19 minutes ago by vklein.
    • This topic was modified 5 hours, 18 minutes ago by vklein.
    #82803

    Hi,
    Do you have “sRGB” Color Space set in Blender for that texture? Please also check that the texture placeholder has correct colors (perhaps some shading issue).

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #82829
    vklein
    Customer

    Yes the panorama texture is set to sRGB on export from Blender.
    It looks good on app start. All textures I change it to with puzzles look good.
    BUT when I change it with puzzles to a video the video looks good, BUT
    after I change it to any textures afterwards the strange colors appear and persist through all following textures. Like it changes colorspace for the video (ITU-R BT. 709) and never change it back for textures to sRGB.
    Oh, I switched to 4.10.pre3, but with the same outcome.

    • This reply was modified 2 hours, 34 minutes ago by vklein.
    #82831

    I have good news. We managed to figure out the cause of this issue and are about to resolve it. The fix will be included in the upcoming Verge3D 4.10 stable release scheduled for the next week.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

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