Forum Replies Created
-
AuthorPosts
-
ATGmedialabCustomer
Hi Yuri,
Thanks for your support. I see the image is shown in the Facebook debugger tool.
I understand better now how this works.Thanks.
Best regards,ATGmedialabCustomerHello again,
I could empty the folder by selecting less amount of files each time. I am going to try to reduce the amount of tiles created from the multiresolution process.
Regards,
ATGmedialabCustomerUp!
ATGmedialabCustomerHi,
For everyone, you can download the Snowball VR project files from here:https://cdn.soft8soft.com/demo/src/snowballs_vr.zip
Add it to your app folder and be able to check the puzzles. =D
ATGmedialabCustomer+1. good question.
Any news?ATGmedialabCustomerThat is correct, many thanks guys!
ATGmedialabCustomerRight, thanks for the tip. Here it is.
ATGmedialabCustomerI don’t see the attachments. Could you provide an email account to send them to you directly?
Thanks.ATGmedialabCustomerHi, thanks for the quick reply.
For now I can share the visual_logic files, if it is not enough I can create a reduced version of the app with no private 3D models on it.
Attached the visual_logic files, _AfterSaving the puzzles then don’t work. I have to put back the previous one from 3.9
Many thanks.
A.ATGmedialabCustomerHello,
Any update on this? I am having the same problem.
I updated to 4.0 and now when I save the puzzles the app goes black.
If I put back the previous visual_logic.js in the folder directory it works again.Please, how can I continue editing my puzzles?
Thank you.
A.ATGmedialabCustomerHey,
The problem has been solved with the new 4.0 version.
Thank you guys, great work!ATGmedialabCustomerUpdate: To anyone interested in changing the camera FOV with the mouse wheel. I post another solution I found more appropriate for my project.
Attachments:
You must be logged in to view attached files.ATGmedialabCustomerEy Mikhail,
Thank you a lot, this is great and really helpful.
You’re fantastic guys.Best regards,
A.ATGmedialabCustomerThat’s a good idea indeed.
But the parameter ’50’ should be driven by the mouse-wheel input from the user.
How do we link the FOV parameter to the mouse-wheel input?Thanks for the follow-up.
Pd: The attached is an idea that does not work =(
Pd: I got this code from the web (codeFOV.jpg)
Could you explain where to add these lines? Can I call/execute it with the puzzles somehow?Attachments:
You must be logged in to view attached files.ATGmedialabCustomerExcuse me if I misunderstood your answer.
What I need is to change the FOV of the active camera with the mouse-wheel in real-time. Instead of translating the camera forward & backwards.
Hope someone can help to code this.
-
AuthorPosts