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For everyone, you can download the Snowball VR project files from here:
Add it to your app folder and be able to check the puzzles. =D
- This reply was modified 3 months ago by ATGmedialab.
+1. good question.
That is correct, many thanks guys!
Right, thanks for the tip. Here it is.
I don’t see the attachments. Could you provide an email account to send them to you directly?
- This reply was modified 3 months, 1 week ago by ATGmedialab.
Hi, thanks for the quick reply.
For now I can share the visual_logic files, if it is not enough I can create a reduced version of the app with no private 3D models on it.
Attached the visual_logic files, _AfterSaving the puzzles then don’t work. I have to put back the previous one from 3.9
Any update on this? I am having the same problem.
I updated to 4.0 and now when I save the puzzles the app goes black.
If I put back the previous visual_logic.js in the folder directory it works again.
Please, how can I continue editing my puzzles?
The problem has been solved with the new 4.0 version.
Thank you guys, great work!
Update: To anyone interested in changing the camera FOV with the mouse wheel. I post another solution I found more appropriate for my project.
Thank you a lot, this is great and really helpful.
You’re fantastic guys.
That’s a good idea indeed.
But the parameter ’50’ should be driven by the mouse-wheel input from the user.
How do we link the FOV parameter to the mouse-wheel input?
Thanks for the follow-up.
Pd: The attached is an idea that does not work =(
Pd: I got this code from the web (codeFOV.jpg)
Could you explain where to add these lines? Can I call/execute it with the puzzles somehow?
Excuse me if I misunderstood your answer.
What I need is to change the FOV of the active camera with the mouse-wheel in real-time. Instead of translating the camera forward & backwards.
Hope someone can help to code this.
Yes please, it is a great feature.
Thanks for the quick answer guys.