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plan8

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 30 total)
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  • in reply to: iOS and iPadOS general issues after version 15.X #51766
    plan8
    Participant

    Ahh, yes, this explains my issues.

    I found all the noise online about switching off the default webgl metal option which solves some of the visual issues, but not a workaround for the general user.

    I did fine a forum about this for another three.js type web app, they implemented a bit of code thus…

    “I’ve updated #13492 to use antialias: false for Safari 15.4. This makes the WebGL examples work for me on iOS 15.4 and macOS 12.3 M1.”

    in reply to: Animated Environment maps #51764
    plan8
    Participant

    thanks

    in reply to: Animated Environment maps #51732
    plan8
    Participant

    Thanks – Ill try that as well.

    PS, how do you animate a value (brightness for example) in Puzzles?

    in reply to: Animated Environment maps #51710
    plan8
    Participant

    Hi,

    Thanks – I’ll try that and see if it works.

    On the same note, I also enabled the “Sun Position” addon that ships with Blender – this enables the correct animation of the sun’s position for a given geolocation, time, and date – this also fails to animate which is a real problem – Is it possible to bake this animation set perhaps?

    in reply to: Positional Audio/Spatial Audio in Verge3D #51127
    plan8
    Participant

    This is something I could really do with as well

    in reply to: Add export app to computer button #51077
    plan8
    Participant

    Or, how about automatically when creating a new app folder, all the background creation files (blender and backup files etc) are automatically listed in one folder and all the required HTML app files in another –

    in reply to: Add export app to computer button #51048
    plan8
    Participant

    Hi Plan8

    Just tossing in a two-cent opinion.

    The “applications/projectname” folder contains all the files V3D needs. Prior to publishing it’s the publisher’s responsibility to modify that folder as needed to fit their specific hosting needs.

    At the simplest this will include removing:
    the files associated with your 3D program blender, maya, or max.

    Then if you are using compression, remove the unneeded non-compressed files such as .gltf and .bin.

    You will also need to determine if you are using the standard verge, icons or if you are creating your own and replacing those if needed.

    You will also want to go through and delete your backup files.

    And finally, you will want to validate any textures and ensure that only textures your app is using are stored in the folders.

    Once you are done with all that you have a clean folder that can be used for uploading.

    Your workflow is probably unique but for many, it is something like this:
    1. Create the project
    2. Develop the project
    3. Test local
    4. Rework as needed
    5. Test local
    6. if good push to soft8soft or local server
    7. Test
    8. Rework as needed
    9. Test locally
    10. Copy project in App Manager to final_project name
    11. Test New copy (final_project)
    12. go to the application folder and delete unnecessary files and update files as needed within the final_project
    13. Test New copy locally
    14. Uploaded to a Staging server
    15. Test
    16. Upload to Production server

    This process provides you a copy of your project with all its backups and working files as well as a version that is cleaned up, optimized and stripped of all backups and working files. This will be important if there are requested changes that require you to back track.

    Regardless, if you choose to use this process or not, the applications/project name folder is the folder that contains all the files you need. You choose how clean you want it to be. But the files are there….no need to export.

    Hi there, that’s really helpful (particularly the bit about which files are unnecessary).

    This is kind of my point though – this is a lot of work to just export the bare minimum file required to self host. I don’t think it would be all that difficulty to have a single “Export to local” option that just does exactly that – just export the minimum required files to serve on a self hosted website.

    I am testing using the Verge3D wordpress plugin, this asks for a folder to upload and if you point it to the project folder, it uploads EVERYTHING – this is an immense waste of time, bandwidth and storage and often fails as the blender files can be very large.

    Deleting unrequired folders out of the working folder is destructive, so a copy folder must be made manually and the unnecessary files deleted manually as well, again, all very time consuming and quite confusing when a simple export button would make the whole process streamlined, pleasant and simple.

    So – a simple export to local option seems quite a logical option to me? I would have thought seeing as there is a dedicated wordpress plugin, then it makes sense that a streamlined export for that exact purpose would make sense?

    in reply to: WordPress Plugin #51032
    plan8
    Participant

    This seems unnecessary and wastes quite a lot of upload time and drive space? Or is there a requirement for this file to be uploaded?

    this can be prevented by unchecking the option ‘upload app sources’ in the App Manager settings

    Hi, I tried unchecking this box ‘upload app sources’ and it still exports with all the blender files etc.

    in reply to: Add export app to computer button #51026
    plan8
    Participant

    Hi,

    Any chance of this being implemented or a comment?

    I’m looking at buying a license, this is probably a clincher for me as it would be my consistent workflow, to self host rather than on a server out of my control.

    Thanks, Andrew

    in reply to: WordPress Plugin #50619
    plan8
    Participant

    I have just been testing on a website that uses a Divi WordPress theme

    does it work with other WP themes? the standard one?

    Sorry, my mistake, I reuploaded it all again and it seemed to work fine – I had altered a couple of files and reuploaded them individually rather than the whole app and that must have caused the problem – all good on that front now.

    in reply to: WordPress Plugin #50618
    plan8
    Participant

    This seems unnecessary and wastes quite a lot of upload time and drive space? Or is there a requirement for this file to be uploaded?

    this can be prevented by unchecking the option ‘upload app sources’ in the App Manager settings

    I have it unchecked, but when uploading to the wordpress app, the upload section will only see folders and it uploads everything. (maybe that option only works when uploading to verge3d servers?)

    I think it would be good if you added an “export for own server” option that exports only the required html app files and can be saved somewhere convenient perhaps?

    in reply to: WordPress Plugin #50602
    plan8
    Participant

    Also, I have just been testing on a website that uses a Divi WordPress theme, and when I add a shortcode for a verge3d app, it really messes very badly with the post’s css.

    Buttons stop working, backend menus are hidden, all sorts of weird and quite problematic issues.

    in reply to: WordPress Plugin #50553
    plan8
    Participant

    Hi,

    That’s great help. Thank you.

    One question on the same subject, when uploading the application, it uploads the blender file as well. This seems unnecessary and wastes quite a lot of upload time and drive space? Or is there a requirement for this file to be uploaded?

    Thanks.

    plan8
    Participant

    Hi,

    Ahh, yes, that works – thanks.

    plan8
    Participant

    Attached screen shot.

    the annotation number goes red in the puzzle – yet it is listed as a useable object.

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Viewing 15 posts - 16 through 30 (of 30 total)