We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Camera Collision Material

Home Forums Bug Reports and Feature Requests Camera Collision Material

  • This topic has 2 replies, 2 voices, and was last updated 1 year ago by plan8.
Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #52003
    plan8
    Participant

    Using Blender, it seems you can only allocated a collision material when selecting “First Person” view –

    Is there any reason whey you wouldn’t be able to select a collision material in any of the other views?

    Or, is there a way to add this option to the camera in Puzzles?

    Thanks

    #52088

    Hi,

    this option is specifically aimed at creating first-person controls for interior scenes easily. It simply casts a vertical ray to the floor, thus allowing “walking” around. It wouldn’t work for Orbit camera so we disabled it.

    is there a way to add this option to the camera in Puzzles?

    unfortunately it is not possible at the moment

    Chief 3D Verger | LinkedIn | Twitter

    #52099
    plan8
    Participant

    Hi Yuri,

    Thanks for this.

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.