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2022-05-18 at 11:51 am in reply to: Textures Missing in Puzzles when image compression selected #52176
plan8
Participantgreat – look forward to that!
2022-05-17 at 4:10 pm in reply to: Textures Missing in Puzzles when image compression selected #52139plan8
ParticipantPS, what is the timeline for the official alpha release of V4? (will be buying a full license when released.)
2022-05-17 at 9:51 am in reply to: Textures Missing in Puzzles when image compression selected #52127plan8
ParticipantGreat!
plan8
ParticipantHi Yuri,
Thanks for this.
plan8
ParticipantI think it is something to do with the Verge3D compression settings (render properties>enable texture compression), when I deselect this, the textures become available to select again.
plan8
ParticipantI am getting this issue – it was working, then I went to reduce the original texture image size, now it shows up that there is <no texture>
plan8
ParticipantIt turns out this has been fixed on the latest version – but you need to press the little “refresh” button in the app manager for each app – then re-upload – this worked for me.
plan8
ParticipantIt appears it is V 4 but pre 1 – how do I update this to pre 4?
Verge3D 4.0.0 pre1 for Blender (Trial, WebGL 2.0)
EDIT – dont worry, I found the refresh button and is now V4 pre4 – thanks!
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This reply was modified 1 month, 3 weeks ago by
plan8.
plan8
ParticipantHi,
I am using V4 pre 4 – how would I update the app?
plan8
ParticipantHi there Yuri,
Sorry, I forgot to check the email notification box for this topic.
I don’t think it’s the near Far clipping planes, I’m pretty confident its a bug that Apple have apparently fixed for the next iOS release where safari has WEBGL via Metal enabled by default which screws everything up.
If you switch this off in developer settings, it more or less runs ok, but with no hdr antialiasing capability and is very dark.
plan8
ParticipantHow are you animating the camera? Is it keyframed? Are you using a tween puzzle?
Hi Again Xeon, appreciate your repeated help!
The camera has a 60 second animation that was keyframed in Blender, so not coded in puzzles. However, it is triggered by clicking on an item to start the animation which is listed in the “animations” puzzle.
The problem is, you seem to be able to move the camera I guess between each keyframe, then it jumps back to its navigation path. I just need the 3D orbit controls to be disabled whilst this one time only camera animation is playing.
plan8
ParticipantAhh, Perfect – thanks!
plan8
ParticipantMight sound like a dumb question, but where is the “connector” puzzle? located?
plan8
ParticipantBased on my own experiences, I often forget to preload the audio.
Here is a link on how to do this:
https://www.soft8soft.com/docs/manual/en/puzzles/Sound.html#load_soundOn the same page it gives the restrictions for autoplay conditions.
That’s great advice – thank you!
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This reply was modified 1 month, 3 weeks ago by
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