Home › Forums › Graphics / Blender › Potential V 4.0.0 shader bug
Hooking an image texture up to the Principled bsdf shader in Blender version 4 appears to render a black and whit image – (yes, I have noticed the emission value is set to zero by default)
Using the standard simple emission shader works fine.
Tested with v3d 4.5.0?
Puzzles and JS. Fast and expensive.
Yes, with v3d 4.5.0
Just tested the latest release 4.0.1. The emission color input is ignored. Waiting for the fix.
Is that a blender issue or v3d?
v3d. for now only the solid color emission works. if the emission color is set to white connected textures are rendered as black-and-white. wait for 4.5.1 or roll back to 3.6.5
Ok, got it. Thanks.
Well the emission shader works as a work around.
Thanks for checking it.
we were able to reproduce this issue too! Working on the fix right now to be possibly included in 4.5.1 or 4.6.0 pre1.
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