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Potential V 4.0.0 shader bug

Home Forums Graphics / Blender Potential V 4.0.0 shader bug

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Viewing 9 posts - 1 through 9 (of 9 total)
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  • #68623
    plan8
    Participant

    Hooking an image texture up to the Principled bsdf shader in Blender version 4 appears to render a black and whit image – (yes, I have noticed the emission value is set to zero by default)

    Using the standard simple emission shader works fine.

    #68624
    kdv
    Participant

    Tested with v3d 4.5.0?

    Puzzles and JS. Fast and expensive.

    #68636
    plan8
    Participant

    Yes, with v3d 4.5.0

    #68640
    kdv
    Participant

    Just tested the latest release 4.0.1. The emission color input is ignored. Waiting for the fix.

    Puzzles and JS. Fast and expensive.

    #68646
    plan8
    Participant

    Is that a blender issue or v3d?

    #68647
    kdv
    Participant

    v3d. for now only the solid color emission works. if the emission color is set to white connected textures are rendered as black-and-white. wait for 4.5.1 or roll back to 3.6.5 :unsure:

    Puzzles and JS. Fast and expensive.

    #68648
    plan8
    Participant

    Ok, got it. Thanks.

    Well the emission shader works as a work around.

    Thanks for checking it.

    #68697

    Hi,
    we were able to reproduce this issue too! Working on the fix right now to be possibly included in 4.5.1 or 4.6.0 pre1.

    Soft8Soft Tech Chief
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    #68705
    plan8
    Participant

    :good:

Viewing 9 posts - 1 through 9 (of 9 total)
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