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peet

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Viewing 15 posts - 1 through 15 (of 22 total)
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  • peet
    Customer

    I have made some tests with the unique variable sets that were working previously on other options but unfortunately, it doesn’t work on my new setups. The only difference is that I have much more variable sets. You can see the attached images I have unique names but if I turn on these sets ruin the other one, and destroy the other sets as well. It does not make sense to me what happening but looks like the variables are limited somehow, even though I use different names my values and keys are the same and that causes this problem maybe. What do you think? 

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    peet
    Customer

    True, but a more tidy and skeezed solution would keep the app less heavy. Just a hint of ideas or guidelines and I would be happy. :-)

    in reply to: Something strange with Variables puzzles #69647
    peet
    Customer

    Thank you for the suggestions, it was very helpful!

    I reorganized a bit the problematic part and add more unique names as well. Works like a charm.

    Best regards,
    Peter

    peet
    Customer

    Hello everyone!

    I have re-exported the “gltf” file from Blender and created a new Verge3D application to build this test configurator from scratch. I’ve configured everything identically to the “drawer” demo, as shown in the screenshots. I’ve also uploaded this drawer demo to my test site, which works perfectly. However, my app doesn’t work and I’m unsure why.

    I would greatly appreciate if someone from the development team could take a look at this. I need to update my client regarding the feasibility of continuing with this product.

    Thank you in advance!

    Best regards,
    Peter

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    peet
    Customer

    Hello everyone!

    I conducted some tests again today, but I still can’t get the simple texture change to work with the composite plugin. I’ve cleared the cache and disabled other plugins, but it hasn’t helped. If anyone has any ideas, please let me know. I was thrilled with this new feature and I really want to use it. I apologize for my impatience.

    Thank you in advance!

    Best regards,
    Peter

    peet
    Customer

    Hello Alexander!

    That’s really good news, thank you! :) I tried out the new feature, but I encountered a problem on the first attempt. My logic is outlined in the attached image. Unfortunately, I didn’t see any interaction on the site. Do you have any idea?

    **on the “texture” screenshot I have left the component puzzle on “component title” but I have tried with “attributes” as well, same.

    Thank you in advance!

    Best regards,
    Peter

    • This reply was modified 5 months, 1 week ago by peet.
    • This reply was modified 5 months, 1 week ago by peet.
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    in reply to: Verge3D 4.0 pre5 available! #52888
    peet
    Customer

    I have updated the limits and tried with 256MB as well, but the same issue. If I try to upload an old project it’s the same issue. Every time at the very end of the upload goes to error.
    I can solve the uploads via FTP (for temporary it’s Ok) but the problem is that the project was exported with the new 4.0 version of verge3D and this one does not synchronize with the product anymore. If I use an old export with the previous version that’s working well. As I see there is a new thing exported to the application folder: basis_transcoder.js and basis_transcoder.wasm, could this be the problem? I haven’t set anything in the puzzle or blender, I have just upgraded the verge3d program and exported it for testing.

    in reply to: Verge3D 4.0 pre5 available! #52858
    peet
    Customer

    The same issue, unfortunately.

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    in reply to: Verge3D 4.0 pre5 available! #52824
    peet
    Customer

    Woocommerce Verge3D Application upload has some bug, it goes to an error at the very end of the uploads.

    When I upload via FTP, it’s not synchronized with the existing product, which was working well with the previous version.

    peet
    Customer

    I have checked the plugin that you recommended and many others like the composite plugin, woocommerce bundles..etc but none of these are working. In general, verge3d wors with just native woocommerce variable products, but not with any plugins like composite.

    My product’s very complex, with many options, and millions of variations. So far I solved with separated parts of the product. The first part has approx.:1600 variations. That’s okayish, otherwise with more variations goes very slow. You can check it here: https://taskavarazs.hu/termek/fahaz-2022-01/

    Unfortunately, my client complained about the separated parts. It has another product where we use a static image. This was made with a composite plugin. He liked this one.

    Is there any chance to do something similar to this? We are so close, If we could reach that we have only one add to cart button would be nice.

    Thank you for your help in advance!

    Best regards,
    Peter

    in reply to: Text with accents #51012
    peet
    Customer

    Hello Alexander,

    Yes, exactly. As you can see in the attached images, I can create attributes with two options, one of the options allows me to add “slugs” and this option is Ok, because the text puzzle sees the “slug” version, work perfectly, but if I add attributes in the other way, please, see other attached image, there is no option for “slugs” so I need to use the same text on the puzzles. In Woocommerce I see correctly the attributes, I can write anything, but the puzzle does not see if it contains accent or not in-line text. I have a lot of variations so I need to import attributes from CSV and it creates attributes in a second way, unfortunately, without slugs.

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    in reply to: Text with accents #51002
    peet
    Customer

    I have tried, but no luck. I attached screenshots but looks like with this type of text, they are not communicating with each other, or should be?

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    in reply to: “Replace Texture” puzzle issue #50994
    peet
    Customer

    Hello Mikhail,

    Meanwhile, I have already solved it. I added all the replace textures for separate objects, in the scene somewhere that is not visible to the camera. In this case, all the textures are all loaded at the start, and no problem anymore. :)

    I have another question about accents. Could you please take a look at that one?

    Thank you in advance!

    Best regards,
    Peter

    in reply to: Woocommerce orders #50848
    peet
    Customer

    Hi,

    I have just read this post. May I ask, how did solve it in the end?
    I am in the same situation about price calculation & woocommerce. I have more than 1000 million possible variations. Everything working great, except it is impossible to create variations from all attributes. :wacko:

    Thank you for your help in advance!

    ps.: here you can check the product, (just a test site): https://taskavarazs.hu/termek/fahaz-2022-01/

    Best regards,
    Peter

    peet
    Customer

    Thanks, Yuri! I will check it out.

Viewing 15 posts - 1 through 15 (of 22 total)