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peet

Forum Replies Created

Viewing 7 posts - 16 through 22 (of 22 total)
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  • peet
    Customer

    Hi Yuri,

    I have made available the product test site: https://taskavarazs.hu/termek/fahaz-2022-01/

    The first two (size) attributes creates most of the price variations but I have no idea yet how much. The rest of the attributes mostly fix prices like windows, doors. Probably in the end will be few hundred price variations. Just the problem in woocommerce I need to generate variations from all attributes and add prices for each.

    I am really happy to any advice.

    Best regards

    in reply to: Something uv/texture related problem #50288
    peet
    Customer

    Hi Mikhail!

    Thank you for the information!
    Luckily it is solved. I was counting the basis as a shape key, so I could manage to add another one. My fault. :good:

    in reply to: Something uv/texture related problem #50281
    peet
    Customer

    I have noticed one thing.

    The “auto texture space” parameters are changing, probably because I sliced and deleted some parts of the original object. If I turn it off the “auto texture space” in blender is working but if I check it with “sneak peek” it’s shown wrongly. Just like before I turned off the auto texture space. :scratch:

    peet
    Customer

    Thank you for the prompt answer, Mikhail!

    I have switched to Blender from 3ds Max and with your explanation, it’s working like a charm.

    Thanks again and have a good day! :)

    peet
    Customer

    Hi Mikhail,

    Thanks for the tip. :)

    I have checked the “Parametric Models” demo file, however, I haven’t found any texture projection-related stuff on it.

    Do you know any tutorial about this texture projection technic?

    Thank you in advance!

    Best regards

    peet
    Customer

    Hi Yuri,

    I have just found this post luckily. :)
    In your “Custom Plywood Desks” example the texture is dynamically updating when the sizes are changing.

    May I ask how it is possible to reach? For me, the texture is stretching.
    It would be a big help for me.

    Thank you in advance! :)

    in reply to: 3ds max Morpher modifier and stretched textures #46962
    peet
    Customer

    Hello Mikhail,

    Thank you for your feedback.

    I have found a solution but I need to make 218 unwrap uvw modifier with different ID channels, because of the different morph targets. In verge3d add an assign material puzzle and change the materials according to the actual parametric changes.

    It’s a huge pain in the ass but at least working. :wacko: :yahoo:

    I am still happy if anybody has a better solution. :)

    Best regards

Viewing 7 posts - 16 through 22 (of 22 total)