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mcolinp

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 70 total)
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  • mcolinp
    Customer

    Thank you! This would be a huge productivity booster. Upon reading my initial post again; perhaps an easier way to enable the debugging mode, (Highlight nodes that are not working, etc), would be to just make a checkbox on the Verge3D output node itself. Of course this is dependent on if you create a new node vs just adding Verge3D to the existing output node. I am not sure if you can add it to the default output node; (only being an option if the plugin is installed, etc.) Perhaps if you can do that; the ode could also reveal the ‘debug’ checkbox when selecting the Verge3D output.

    I have no idea how feasible these suggestions are; but just sharing my thoughts on how it might work for the user.

    mcolinp
    Customer

    Actually, after playing with it for a bit; I realized the reason it seemed flatter then expected, was due to the ‘Focal Length’ & the ‘Sensor Size’ being set to the exact same size. If anyone is looking for a more dramatic looking perspective; make sure the sensor size is larger than the focal length. Then it does translate into the exported scene appropriately, and will reflect the way it is drawn in Blender. (If you are using ‘View > Cameras > Active Camera’ while in the viewport.)

    So no new feature needed! Which I’m sure is music to your ears . . . :yahoo:

    mcolinp
    Customer

    Good to know. It seems like something that we should be able to control. I kept wondering why the perspective seemed slightly ‘flat’, when compared to what I would see in the viewport in Blender.

    Do I need to make an official feature request somewhere?

    Thank you.

    in reply to: Shadow Catcher (EEVEE) #14755
    mcolinp
    Customer

    Awesome. Thanks Mikhail. I will give 2.12.1 a try and see how it turns out.

    I believe the difference between my setup and the person who started this; is that mine gives additional flexibility in how the shadow renders. For instance you can make it fade as it gets further from the object; but control how much.

    in reply to: Shadow Catcher (EEVEE) #14744
    mcolinp
    Customer

    Thank you Mikhail. Is there a maintained list in documentation that lists which nodes are currently supported? This would be so helpful; and would get you better feedback on people requesting support for specific things.

    Without the that; I would question you regarding the setup I have had been using as my shadow catcher:

    RGB to BW
    Gamma
    Gradient Texture

    (See first image in my first reply; to see if you spot any other nodes not currently supported.)

    Looking forward to having this working!

    in reply to: Shadow Catcher (EEVEE) #14703
    mcolinp
    Customer

    @Yuri

    Is this something that could be evaluated and implemented? I want to build a whole series of content with ground shadows and a seamless background color; meaning no horizon or gradient detectable.

    mcolinp
    Customer

    Yes, I agree that things have been much improved; its just hard to gauge without realtime feedback what exactly may cause things to turn out different than expected. And while the results seems fairly close, they often still require fine tuning to get the desired results.

    mcolinp
    Customer

    I use a program for flash like timeline based animation of html5 web sites called “tumult Hype”. It was started by some guys who had originally been working for Apple. It has something like what I described in the form of a companion app called “Hype Reflect”. you can run it on an iPad or iPhone; and it updates pretty much instantly to changes in the application.

    Perhaps this might give you something to research and perhaps might lead you to some leads in implementing what I described in the first post.

    in reply to: Cubemap not visible in player #14594
    mcolinp
    Customer

    I am so glad I found this thread. I thought I was losing my mind! I reset the camera scale by resetting Scale to deltas; then went into the properties and changed the deltas to 1; and viola! the scene lights properly again! -It was completely washed out in areas where light hit the objects. Dark areas looked ok, but the lit areas were just completely blown out white.

    in reply to: Shadow Catcher (EEVEE) #14578
    mcolinp
    Customer

    I also am looking for a good solution for this. The application example “simple configurator” has a system that kind of does this; but it seems to be a clunky workaround. It uses a large half hemisphere to encapsulate the scene. I have not figured out how to control the scene space color (sky, background, etc.), the way I would using the shadow catcher method.

    You can check out my EEVEE setup in the attachments.

    in reply to: sneak peak in 2.8 error #10234
    mcolinp
    Customer

    Yuri, Thank you for the response. I beleive I got it sorted out. Just incase anyone else encounters the same thing; here’s what happened:

    I recently upgraded to Mojave (OS-X 10.14); after doing so, it seems it corrupted my user profile for Firefox. (Which Ironically doesn’t seem to be set as my default browser.) After deleting all the Firefox user profile, and running first aid on the disk (Repair Permissions); I was able to once again run Firefox. Once that happened, the sneak peek function started working again and opening safari.

    in reply to: sneak peak in 2.8 error #10168
    mcolinp
    Customer

    I’m not certain of any specific causes; but since updating to the newest 2.9.2 I have had little to no luck using “Sneak Peek” successfully. I was under the impression that the Eevee based “Principled BSDF” shader would be fully supported. When I try to use it; I get a grey screen with nothing visible when opened in the browser. When I try to use an HDR or environment image, it causes an error upon clicking “Sneak Peak”.

    in reply to: 2.9.0 pre-release 3: HDR #10166
    mcolinp
    Customer

    I would really like to see Filmic implemented as well!

    in reply to: Shading Artifacts #4664
    mcolinp
    Customer

    Thanks for the follow-up. I’ve been busy with other things at the moment; but I do intend to share with you some of the results I have gotten; both good and bad.

    I do Have Rhino; but rarely use it. It is kind of like a big giant bag full of tools; though it lacks many workflow tools and features that make Alias my primary choice for NURBS modelling. I will look at the settings you shared; and compare what I’ve been exploring with the Mesh settings in Alias.

    Thanks again.

    in reply to: Shading Artifacts #4488
    mcolinp
    Customer

    I will be happy to do that. Is there a way we can share these files in a Private conversation? Most if not all my files should not be available to the public for downloading (Client data).

Viewing 15 posts - 31 through 45 (of 70 total)