Shadow Catcher (EEVEE)

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This topic contains 7 replies, has 4 voices, and was last updated by mcolinp mcolinp 1 week, 1 day ago.

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  • #12826
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    Ozbend
    Newbie

    For Shadow Catcher in EEVEE we use the trick (attachment pic). But in Verge it doesn’t work.

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    #14578
    mcolinp
    mcolinp
    Licensee

    I also am looking for a good solution for this. The application example “simple configurator” has a system that kind of does this; but it seems to be a clunky workaround. It uses a large half hemisphere to encapsulate the scene. I have not figured out how to control the scene space color (sky, background, etc.), the way I would using the shadow catcher method.

    You can check out my EEVEE setup in the attachments.

    • This reply was modified 1 week, 6 days ago by mcolinp mcolinp.
    • This reply was modified 1 week, 6 days ago by mcolinp mcolinp.
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    #14703
    mcolinp
    mcolinp
    Licensee

    @yuri

    Is this something that could be evaluated and implemented? I want to build a whole series of content with ground shadows and a seamless background color; meaning no horizon or gradient detectable.

    #14711

    We added node Shader to RGB to our TODO list. It’s all what you need to implement ‘Shadow Catcher’?

    Co-founder and lead graphics specialist at Soft8Soft.

    #14744
    mcolinp
    mcolinp
    Licensee

    Thank you Mikhail. Is there a maintained list in documentation that lists which nodes are currently supported? This would be so helpful; and would get you better feedback on people requesting support for specific things.

    Without the that; I would question you regarding the setup I have had been using as my shadow catcher:

    RGB to BW
    Gamma
    Gradient Texture

    (See first image in my first reply; to see if you spot any other nodes not currently supported.)

    Looking forward to having this working!

    #14746
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    Hi,

    We just issued the 2.12.1 maintenance release with Shader to RGB node supported. You can try the first-mentioned node setup and see if it works for you.

    Founder & CEO at Soft8Soft
    LinkedIn | FB | Twitter | VK | 新浪微博

    #14747

    RGB to BW
    Gamma
    Gradient Texture

    All this nodes already supported, so your shader must work the same as in EEVEE.

    Co-founder and lead graphics specialist at Soft8Soft.

    #14755
    mcolinp
    mcolinp
    Licensee

    Awesome. Thanks Mikhail. I will give 2.12.1 a try and see how it turns out.

    I believe the difference between my setup and the person who started this; is that mine gives additional flexibility in how the shadow renders. For instance you can make it fade as it gets further from the object; but control how much.

    • This reply was modified 1 week, 1 day ago by mcolinp mcolinp.
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