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gezwoz

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 17 total)
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  • in reply to: Firefox Error: WebGL context was lost #72399
    gezwoz
    Customer

    @yuri I have a similar problem with my application and need urgent help, since the app is now not loading reliably on iOS. The above instructions are not completely clear to me.
    How do I force a reset of the app when the user reloads the page? Using the unload scene puzzle somehow does not work for me, since that messes up everything. So what I am looking for is something that makes sure the scene is not kept in cache, at least that’s my understanding of why this might happen. I wonder though why this only happens on iOS.
    Even when it does work sometimes, I still see that content gets lost

    I tried the following. I installed Chrome browser on the iphone and started chrome://inspect
    then I open a new tab and load the app.
    It loads well, and I get:
    LOG Verge3D 4.5.1 for Blender (License, WebGL 2.0) so all seems good

    When I reload I sometimes get a correct scene, sometimes not, and this message:

    LOG Verge3D 4.5.1 for Blender (License, WebGL 2.0)
    LOG v3d.WegGLRenderer: Context Lost.
    LOG v3d.WegGLRenderer: Context Restored.

    I see part of the page, but the scene is not correctly loaded. Sometimes it just gets stuck on the preloader.

    EDIT: the above seems to happen only when I load the same page also in Safari. So it appears to me that there is an issue with Safari. If I close Safari down, the page loads correctly again.

    Thanks in advance for your help.

    The app is https://v3d.net/ukb

    Some more info: the app runs fine on ipad pro running iOS 16.5
    Also running fine on iphone pro max running 17.4.1

    I further see:
    https://forums.developer.apple.com/forums/thread/737042
    and:
    https://bugs.webkit.org/show_bug.cgi?id=268070

    how do I verify if the above is the case in my shaders?

    • This reply was modified 1 hour, 46 minutes ago by gezwoz.
    in reply to: Verge3D 4.5 pre3 available! #68286
    gezwoz
    Customer

    @yuri, it’s been a few days since it was reported that booleans currently don’t work properly. Any news on this matter?

    in reply to: Boolean Modifier #68192
    gezwoz
    Customer

    thanks @kdv77kdv

    I hope @yuri is aware of this bug?

    in reply to: Boolean Modifier #68188
    gezwoz
    Customer

    I tried to find a workaround by rebuilding the objects directly in Verge3d, but it seems I cannot make a proper boolean difference from more than two objects. Example:

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:606b34768b/boolean_fail/boolean_fail.html

    Basically I am making a Boolean Union out of two rotated boxes and use that as a cutter to cut two corners of a box. Two subsequent Boolean differences also fail, though in a different way.

    What am I missing? Are there any examples on how to subtract multiple objects at once?
    It seems it should be possible if I look at this example:
    https://gkjohnson.github.io/three-bvh-csg/examples/bundle/geometry.html

    in reply to: Boolean Modifier #68175
    gezwoz
    Customer

    I suspect it should be possible to bake the shapekey modifications into the object.

    in reply to: Boolean Modifier #68172
    gezwoz
    Customer

    hmm, doesn’t work on objects with shapekeys applied, rendering this pretty much useless, or am I missing something?

    in reply to: Boolean Modifier #68163
    gezwoz
    Customer

    well, looks like I posted right after this has been announced, thanks!

    in reply to: Boolean Modifier #68160
    gezwoz
    Customer

    @yuri Any news on booleans? This is highly needed in a project I am currently working on. I have a tabletop with 6 optional holes that need to be able to change position and size. Having to do this with shape keys means:
    Make all holes and add for each a shapekey to make it show or not
    One hole cannot move beyond the other hole, so I need keep track of each
    This becomes a logistics nightmare quickly

    in reply to: When Render gets disabled, I get banding artifacts #66542
    gezwoz
    Customer

    okay, tbh I don’t see a difference in AA quality anyways, so I’ll take your advice!

    Thanks again!

    • This reply was modified 7 months, 3 weeks ago by gezwoz.
    in reply to: When Render gets disabled, I get banding artifacts #66533
    gezwoz
    Customer

    thanks that works! :good:

    So AA causes this bug of banding, or is that the inevitable price to pay for AA? In other words there is no way to get best of both worlds?

    in reply to: Can’t click on morphed objects #63774
    gezwoz
    Customer

    hi @mashud00, I can’t share this project, it’s for a client. Work is still in progress. Did you try out the samples that come with Verge3d? You do need some programming skills, and mainly programming ‘thinking’ to get things like this to work. This project is already quite huge in it’s current state and still growing.

    in reply to: Can’t click on morphed objects #60165
    gezwoz
    Customer

    thanks! That should be it. :good:

    in reply to: Ar object on android is offset from location #59938
    gezwoz
    Customer

    I like to know why this works and inserting the mesh directly doesn’t.

    the answer in the second post: you changed the source file in Blender but did nothing in puzzles to make it work.

    Thanks, for some reason I had totally overlooked that part in the puzzles as I was focussed on the single AR block. Works well now!

    Starting with Verge3D 4.3 pre1 you can use the camera control object puzzle to set initial position of the camera in AR/VR mode.

    Interesting, so does this mean it will work more like how the iphone does it?

    in reply to: Ar object on android is offset from location #59880
    gezwoz
    Customer

    Thanks kdv for looking into this. Scaling down is not an option though, this needs to be the real size so that Clients can see how it will work in a real life setting. This plant is 2.5meters but larger ones will be made as well. To get an idea of the product / material you can see on lyb.nl

    As I explained earlier, it works fine currently (when I removed the mesh faces of the farmer and joined the meshes of the plant with the empty farmer mesh). I like to know why this works and inserting the mesh directly doesn’t.

    in reply to: Ar object on android is offset from location #59872
    gezwoz
    Customer

    Sorry I messed with the upload after I asked the question

Viewing 15 posts - 1 through 15 (of 17 total)