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FunJoy.Tech
CustomerWatching on this too. Also, here is one feedback too:
The page will display such errors when creating the new Order in the Verge3D for WordPress plug-in.
Warning: Invalid argument supplied for foreach() in /opt/.../wp-content/plugins/verge3d/order.php on line 240
and
Subtotal: Warning: Invalid argument supplied for foreach() in /opt/.../wp-content/plugins/verge3d/order.php on line 176 0 Total: Warning: Invalid argument supplied for foreach() in /opt/.../wp-content/plugins/verge3d/order.php on line 176 0
Is this because of my server or a bug? I’ve got these on different servers and local environments.
FunJoy.Tech
CustomerThe Clipping plane feature behaves strangely in Maya. The objects with the same material will be affected together, regardless of the set, but the objects outside the set will ignore the filling cross option.
Hi Lijun, unfortunately clipping planes are not supported for shared materials in Maya. You need to clone them manually to make this scene work. This task is in our TODO list.
Got it. Just a report here.
By the way, there is another issue. Sometimes there is no “select set” button in the property panel of the clipping plane. This can only be fixed after the Verge3D plug-in is reactivated, but it will happen again soon. I haven’t found out the specific reason cause of this.Attachments:
You must be logged in to view attached files.FunJoy.Tech
CustomerThe Clipping plane feature behaves strangely in Maya. The objects with the same material will be affected together, regardless of the set, but the objects outside the set will ignore the filling cross option.
Attachments:
You must be logged in to view attached files.2022-12-25 at 4:46 am in reply to: VR Mode Doesn’t Activate when project is hosted on a local webserver #59222FunJoy.Tech
CustomerWebXR only works over HTTPS. You should deploy an SSL certification first.
FunJoy.Tech
CustomerThe issue wasn’t getting the material to load into blender. They appeared fine in blender. They simply would not export into a gltf file. Zip zero nada was the final result.
It works for me.
FunJoy.Tech
CustomerHi, here is a quick walkthrough of adding the material pack as a custom asset library.
https://drive.google.com/file/d/1tvlFem7tmsgGIpMBqyKdZwNgKjKH1QjM/view?usp=sharing
FunJoy.Tech
CustomerThanks again for the test!
There was a bug in the gltf loader, it’ll be fixed in the next verge3d update. Other than that the load scene puzzle should be compatible with the GLTF 2.0 format.
Hi, Ivan. In the 4.0 pre4, the append scene puzzle also has this issue now.
FunJoy.Tech
CustomerThat’s caused by iOS 15.4 update, and what has been repaired in 3.9.1 and 4.0 pre3 for the native browser, but still has bugs in WeChat. Try to open the link in Safari, it will be fine. Or you can try to disable Use HDR Rendering in export setting and remove all Post-Processing puzzles at present.
iOS 15.4+的问题,3.9.1和4.0 pre 3做了修复,在Safari浏览器打开正常,但在微信中还有异常。开发组计划在下一个版本中处理微信的异常。当前处理方式是:1. 禁用 Use HDR Rendering; 2. 拼图中不要使用Post-Processing拼图。
我们昨天在中文社区里回答了一个同样的问题,如果是你或你的同事提问的,可以直接去看。
FunJoy.Tech
CustomerOnly apple phones have such problems, and other devices are normal
That’s caused by iOS 15.4 update, and what has been repaired in 3.9.1 and 4.0 pre3 for the native browser, but still has bugs in WeChat. Try to open the link in Safari, it will be fine. Or you can try to disable Use HDR Rendering in export setting and remove all Post-Processing puzzles at present.
iOS 15.4+的问题,3.9.1和4.0 pre 3做了修复,在Safari浏览器打开正常,但在微信中还有异常。开发组计划在下一个版本中处理微信的异常。当前处理方式是:1. 禁用 Use HDR Rendering; 2. 拼图中不要使用Post-Processing拼图。
我们昨天在中文社区里回答了一个同样的问题,如果是你或你的同事提问的,可以直接去看。
Attachments:
You must be logged in to view attached files.FunJoy.Tech
CustomerOnly apple phones have such problems, and other devices are normal
That’s caused by iOS 15.4 update, and what has been repaired in 3.9.1 and 4.0 pre3 for the native browser, but still has bugs in WeChat. Try to open the link in Safari, it will be fine. Or you can try to disable Use HDR Rendering in export setting and remove all Post-Processing puzzles at present.
iOS 15.4+的问题,3.9.1和4.0 pre 3做了修复,在Safari浏览器打开正常,但在微信中还有异常。开发组计划在下一个版本中处理微信的异常。当前处理方式是:1. 禁用 Use HDR Rendering; 2. 拼图中不要使用Post-Processing拼图。
我们昨天在中文社区里回答了一个同样的问题,如果是你或你的同事提问的,可以直接去看原提问:https://support.qq.com/products/168520/post/165111205972100468/
Attachments:
You must be logged in to view attached files.FunJoy.Tech
CustomerHi FunJoy.Tech,
Thanks for the test case! We’ve managed to fix this bug!
Hi Ivan, Thanks! I have another question about the gltf loader:
Is the load scene puzzle incompatible with glTF 2.0? If export a set with the Blender default glTF 2.0 exporter, it works fine with the append scene puzzle but does not work with the load scene puzzle. I made a tweak of the load unload demo with a Sketchfab model for the minimal test:
Scene: https://v3d.net/6ff archive: https://v3d.net/6fgFunJoy.Tech
CustomerWe also use another alternative code editor HBuilderX in this way, it has a built-in browser, which allows you to preview the changes without opening the browser.
FunJoy.Tech
CustomerJust drag the regPlugPath.py into the Terminal window, then press enter.
FunJoy.Tech
CustomerHappy birthday!
FunJoy.Tech
CustomerGreat to hear that. Thank you, Alexander!
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