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David Yanez

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Viewing 15 posts - 1 through 15 (of 30 total)
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  • David Yanez
    Customer

    PROBLEM SOLVED!

    Review here:

    Help with the Append Puzzle please!

    Cheers!

    in reply to: Help with the Append Puzzle please! #56074
    David Yanez
    Customer

    Thank you so much Denis,
    Yo definitely rock!

    I managed to set the color update with variables and procedures, where I first made a list of procedures with a variables for each color that stated if was on or off. I also created an initial state of variables for this.

    Then I added these status procedures to the prior color configuration procedures I already had which were linked to the on event of click puzzles.

    Finally I created a procedure with conditional that referenced the state of the active color status. I then used this last procedure which I named “addons color update” in the “when loaded do” section of the append puzzle.

    And voila! PROBLEM SOLVED! … All working smoothly now.

    Again thanks for the amazing support. It’s great being able to continue learning awesome people as yourself. Hopefully I can be able to share some wisdom some time soon as well.

    Cheers!

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    in reply to: Help with the Append Puzzle please! #56063
    David Yanez
    Customer

    Awesome! I would have taken even more time to solve this if it wasn’t for your help. Thank you so much kdv77kdv!

    Indeed I had 2 meshes that were not sharing the same shader in the group I had assigned for the material replacement in puzzles.

    One last question though… Do you know which puzzle I could use in order to update the material of certain objects in the appended gltf scene, so they can appear after loading with the latest color selection in the master scene configuration?

    I was thinking maybe to add some puzzle in the “when loaded do” of the append scene puzzle that would indicate the following logic:

    –when loaded, assign material from mesh (any object of the master scene that has the required color or pattern).–

    But I’m not sure how to configure this with the materials puzzles, maybe a script?.. Or a variable setup (which I still dont understand how to use them)…any ideas?

    Thanks again! You rock!

    in reply to: Help with the Append Puzzle please! #56041
    David Yanez
    Customer

    Ok.Giving you access. Thank you

    in reply to: Help with the Append Puzzle please! #56036
    David Yanez
    Customer

    Sorry about that.

    Ok. So I replaced the v3d.js with the new one, but if I just refresh the app browser window I get the following error in the browser console:

    Uncaught SyntaxError: Unexpected token ‘export’ (at visual_logic.js:4571:1)

    Then after refreshing the App Manager browser window I saw that I had to update the application, which I did.

    After that I deleted all the batched geometry inside of puzzles including the one I had in the append scene / when loaded do puzzle.

    Still, after testing it out I get the following browser console error with endless count loading:

    v3d.js:1 Uncaught (in promise) TypeError: Cannot read properties of undefined (reading ‘morphAttributes’)

    Still in a pickle… :wacko:

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    in reply to: Help with the Append Puzzle please! #56033
    David Yanez
    Customer

    Thank you kdv77kdv,

    I replaced the v3d.js and still with no luck. Screenshot attached.

    I’m sending you the app files in the following link but with access request in order to not leave the files open if thats ok.
    https://tinyurl.com/my-v3d-ap

    Many thanks for all your help!

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    in reply to: Help with the Append Puzzle please! #56026
    David Yanez
    Customer

    Hello kdv77kdv,

    So I tried your suggestion on adding a morph target to the appended mesh in the external scene. I did so by opening the Shape Editor, creating a blend shape on the polysphere and adding a target, without animating anything, just to have the node present.

    But after testing it out, when trying to append the external scene on button click, the same error appeared:

    Uncaught (in promise) TypeError: Cannot read properties of undefined (reading ‘morphAttributes’)

    I don’t know if I understood the suggestion correctly or if I missed something. I only added the blend shape target in the external scene (to be appended).

    I’m attaching screenshots of how I created the morph target and the browser console results along with the puzzles setup.

    Unfortunately I’m not allowed to send you a gdrive link with the project files but because of NDA policy with my clients but if you are available we could have a follow up call via google meet or zoom. Just let me know if that works for you and how to send you the invite.

    Many thanks!

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    in reply to: Help with the Append Puzzle please! #56022
    David Yanez
    Customer

    Hi all!

    I’ve tried with a new simple master scene and everything works correctly.

    So I went back and cleaned up my scene which had some unused nodes from previous maya versions, but even after getting rid of all the Warning sings in the scirpt editor I still get the same problem with the configurator in the browser console.

    Does anyone know if there are any certain specifications needed in order to use the append puzzles between scenes? My master scene has both Arnold aistandard surface shaders and deafult maya blins and lamberts shaders.

    My external scene shares some of the same aiSkydome1 light system and shaders as my master scene (I copy pasted them between scenes, soy they have the same name, properties, etc.). Could this be the problem? Should I create independent shaders in the external scenes with different names?

    In my test run with a new master scene I had the same environment, lights, locators and cameras, but I deleted the geometry mesh groups and created only one sphere with having it with one of the current Arnold shaders. Then I duplicated that scene and instead of a cube I created a sphere with the same shader. Once tested, all good, so I guess the above assumption of not being able to share the same shaders is not true.

    So maybe I should start deleting my geometry meshes one by one until I find what is causing the problem. But maybe there is better solution. Please help. :-(

    in reply to: Help with the Append Puzzle please! #55977
    David Yanez
    Customer

    Would it have to do something regarding the master scene then? It’s strange, because I’m not able to append it.

    The master scene is very heavy though. When loading it doesn’t show any errors in the browser console, only when appending the external scene.

    I’m attaching a screenshot of the initial browser console and what happens when appending.

    When I use the load puzzle it works fine, but I don’t want the master scene to disappear, so I need to use the append puzzle.

    What could it be? I can’t make it work. :scratch:

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    in reply to: Help with the Append Puzzle please! #55974
    David Yanez
    Customer

    Sorry about that. Here goes again.

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    in reply to: Help with the Append Puzzle please! #55971
    David Yanez
    Customer

    Here goes…

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    in reply to: Help with the Append Puzzle please! #55968
    David Yanez
    Customer

    Sure, as I was first testing the append puzzles tool I have a simple scene with only the same aiSkyDomeLIght1 as the master scene and a single polygon sphere. Its in Maya.

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    in reply to: Help with the Append Puzzle please! #55961
    David Yanez
    Customer

    Thank you so much for the reply kdv77kdv.

    I set the puzzles configuration without the Draco loader as recommended and added an on progress do and on error do tab in order to see more information in the console. And this is what I get:

    Uncaught (in promise) TypeError: Cannot read properties of undefined (reading ‘morphAttributes’)
    at Object.getParameters (v3d.js:1:631427)
    at ze (v3d.js:1:743444)
    at v3d.js:1:740223
    at i (v3d.js:1:13479)

    (8) Loading… 84% visual logic.js:4432
    (16) Loading… 85% visual logic.js:4432
    (endless count) Loading… 86% visual logic.js:4432

    The last loading count continues endlessly without advancing from the 86%.

    I’m attaching a screenshot of the puzzles and browser console.

    I’ll appreciate your help in solving this issue.

    Thanks in advance! :)

    • This reply was modified 2 months, 2 weeks ago by David Yanez.
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    David Yanez
    Customer

    Hello everyone,

    I’m currently working on a configurator where I need a button to turn on and off a mesh group that belongs to an external scene.

    I have my button set in HTML and I’m trying to use the append scene puzzle tool in order to add the mesh group from the external scene to the base scene, and the unload scene puzzle tool in order to turn it off, but I cant seem to make it work.

    I’m attaching a screenshot of the puzzle configuration I’ve tried so far but with no luck. Also, a screenshot of the current export settings for both base and external scenes.

    I will really appreciate your help and guidence once more? Many thanks!

    • This reply was modified 2 months, 2 weeks ago by David Yanez.
    • This reply was modified 2 months, 2 weeks ago by David Yanez.
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    in reply to: Maya App Manager Connection Error #55886
    David Yanez
    Customer

    Hello Alexander, Thank you so much for advice on checking the Maya Console from within the Terminal. It turned out I needed to upadate the Xcode app. This is the message I got at the end of the load:

    [You have not agreed to the Xcode license agreements. You must agree to both license agreements below in order to use Xcode.]

    So, after updating the Xcode in the AppStore and retrying to launch the App Manager, the problem got solved!

    All good now.

    Thanks!

Viewing 15 posts - 1 through 15 (of 30 total)