Here’s another troubling question I’m having. What would be the best way to assign a master scene material to an appended scene object?
Say, you have a configurator where you can choose color materials assigned to present objects and when pressing an html button that allows you to append a scene, you want the new object to appear with the current color selection of the other master scene objects. Is this possible? Can both master scene and appended scene share the same material?
What are your suggestions towards this?
I was thinking to add a puzzle setup in the “when loaded do” section of the append scene puzzle, but I don’t know how to achieve this with the current materials puzzles… or maybe it would be with a script, or variable setup (which I’d appreciate the guidence as I still don’t understand how to do this)… any ideas?