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chrisayoola

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Viewing 3 posts - 1 through 3 (of 3 total)
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  • in reply to: OFFLINE BACKUP OF VERGE 3D APPLICATIONS #68140
    chrisayoola
    Customer

    Thanks a ton for the speedy and detailed response Xeon, I really appreciate it.
    I’ll also definitely be taking your advice concerning the read-me file, solid reasoning, bravo!

    chrisayoola
    Customer

    Hi Everyone,

    I sincerely thank you for your contributions as they really helped me make sense of the whole thing I’ve also seen there are no puzzles necessary for this operation by following this guide, in case someone comes across this thread and needs help in the future: https://www.soft8soft.com/docs/manual/en/blender/Camera.html#camera_control_with_puzzles
    I’ve, however, encountered another challenge which I’ll need a little help with, now while walking in the created app, I realized I can walk off the navigation mesh and effectively fall off too, in my case, the basement. Should this be so or am I doing something wrong since I believed the navigation mesh was supposed to be the boundary for movement and not just a plane for the same where walking off is a possibility?
    NB: This only happens in the building and not on the external nav. mesh boundary.

    chrisayoola
    Customer

    Hi Visualizer,

    Thank you for the response, it however appears I’ll need to learn it since I signed a contract to keep the model and all its contents private per my client’s request and I’ll also like to create similar experiences for future clients.

    So how did you go about creating the walkthrough puzzles for the industrial room type building?

    I’ll really appreciate it if you can help me get started. Thank you.

Viewing 3 posts - 1 through 3 (of 3 total)