We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Home Forums Graphics / Blender Boolean Modifier

Viewing 15 posts - 31 through 45 (of 51 total)
  • Author
    Posts
  • #68175
    gezwoz
    Customer

    I suspect it should be possible to bake the shapekey modifications into the object.

    #68176
    kdv
    Participant

    Quite possible. But it’s not implemented. At least for now.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #68188
    gezwoz
    Customer

    I tried to find a workaround by rebuilding the objects directly in Verge3d, but it seems I cannot make a proper boolean difference from more than two objects. Example:

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:606b34768b/boolean_fail/boolean_fail.html

    Basically I am making a Boolean Union out of two rotated boxes and use that as a cutter to cut two corners of a box. Two subsequent Boolean differences also fail, though in a different way.

    What am I missing? Are there any examples on how to subtract multiple objects at once?
    It seems it should be possible if I look at this example:
    https://gkjohnson.github.io/three-bvh-csg/examples/bundle/geometry.html

    #68189
    kdv
    Participant

    Two subsequent Boolean differences also fail, though in a different way.

    Due to some mistakes in the module’s code only the first boolean operation will work as expected.

    how to subtract multiple objects at once?

    It’s not implemented in Verge3D for now. But quite possible.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #68192
    gezwoz
    Customer

    thanks @kdv77kdv

    I hope @yuri is aware of this bug?

    #68208
    kdv
    Participant

    If he read this topic he will be aware :unsure:

    Multi-material meshes ain’t supported too…

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #68228
    bigmike814
    Customer

    lol I just came back to post something on this. Morphing doesn’t work and it doesn’t take into account setting a new position. I’m thinking I can get the morphing to work if I can solve the position problem. But no sense in doing that if the position won’t work.

    #68230
    xeon
    Customer

    You state

    Morphing doesn’t work and it doesn’t take into account setting a new position

    Could you give an example? I am not having any issues with morphing in 4.4, 4.5p1, p2 or p3.
    Is this specific to the Puzzle or in general in Blender?

    Having read your post I had to go back and double check. I am able to animate, move position and set positions of the base mesh and utilize the shapekeys during animation and before after and during position change. Look forward to the specifics.

    Or is this specific to the using shapekeys in combination with the new Boolean tool only?

    • This reply was modified 3 months, 3 weeks ago by xeon.
    • This reply was modified 3 months, 3 weeks ago by xeon.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #68237
    kdv
    Participant

    Or is this specific to the using shapekeys in combination with the new Boolean tool only?

    Yes, it concerns boolean operations only.

    and it doesn’t take into account setting a new position

    Actually it does. You just need to remove the previous subtract result before creating a new one.

    I’m thinking I can get the morphing to work

    Only if you implement it into the OctreeCSG module’s code on your own.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #68244
    bigmike814
    Customer

    Yeah, I tried the idea I had and it didn’t work. I think the items I need are small enough to import individually instead of morphing.

    Also, the reason I had issues with moving the item is because I had the components parented because it doesn’t recognize odd shapes. I unparented everything and am just controlling it using the a dedicated group folder and the loop/list function.

    I think I can make it work.

    #68256
    bigmike814
    Customer

    Xeon,

    Only when boolean is applied. What it does is create a copy of the mesh with a cut out where you have the object to be subtracted. It doesn’t seem to inherit the shape keys.

    #68257
    bigmike814
    Customer

    I have an XML file I wanted to import from an app I’ve been working on in 4.4 to use with the make puzzle (boolean). The problem is as soon as I add the make puzzle to the page, it kills my visual_logic page.

    Has anyone encountered this and is there a simple solution?

    #68259
    kdv
    Participant

    See the console log first.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #68266
    bigmike814
    Customer

    I did. The console log is what was telling me that visual_logic will not load. When I deactivate the make puzzle it works.

    I just did it now on a new build. I restored it back to before it did it, but if it happens again I’ll send the console log.

    #68287

    The “boolean” puzzle is still WIP, so hopefully some of these issues will be fixed before the final Verge3D 4.5 release. Thanks for testing it out!

    Soft8Soft Tech Chief
    FB | Twitter | LinkedIn

Viewing 15 posts - 31 through 45 (of 51 total)
  • You must be logged in to reply to this topic.