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alfred

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 154 total)
  • Author
    Posts
  • in reply to: usdz #30255
    alfred
    Customer

    @tidlybit
    i am using: macOS 10.12.6
    apple “Reality Converter” needs macOS 10.15.
    apple would like me to invest in a new computer ;-)

    using Blender addon: “BlenderUSDZ-master” is a solution for me.
    https://github.com/robmcrosby/BlenderUSDZ

    I agree with that.
    apple builds a walled and expensive garden for its customers.

    thank you for your contributions. :bye:

    in reply to: to many verts #27629
    alfred
    Customer

    Hi Mikhail,
    convertion from solid objects or nurbs surfaces to mesh, seems to be a big world with many possibilities.
    Maybe it would be a good idea to have a tutorial on the optimal way? :yes:

    I will also test “Rhino” in this task.

    Thank you too
    :bye:

    in reply to: to many verts #27626
    alfred
    Customer

    Hello Jem,
    i have to survive with free software.. :)

    Now i tried to export the CAD file with FreeCAD to OBJ.
    it seems that now almost every edge is maked as sharp?

    The Decimate Modifier in Blender, does a good job, but of course i lose geometry.

    I want to test “Fusion 360” on this matter whether it brings better results.

    Thanks for your contribution :bye:

    in reply to: to many verts #27621
    alfred
    Customer

    @Jem
    thank you very much for your video, but i think i’m out of luck
    surfaces are not demarcated with sharp edges.
    Is it because i exported a .stp file in “freeCAD” to .stl?
    I have no idea.

    @ Mikhail
    Thank you also for your information.
    retopology and RetopoFlow are on my to do list.
    i will also test Rhino in exporting stp to stl.

    if i have results i will report here.
    :bye: :bye:

    in reply to: to many verts #27616
    alfred
    Customer

    or ” 3D scann” ?

    in reply to: to many verts #27615
    alfred
    Customer

    is”Retopology” the aswer? :unsure:

    in reply to: smart canton fair #27219
    alfred
    Customer

    :)

    in reply to: how can I avoid this flickering #27106
    alfred
    Customer

    Hi Yuri,

    disabling frustum culling was the solution :yahoo:

    Thanks and
    beware of the virus :bye:

    in reply to: Trash Rack Cleaning Systems #25915
    alfred
    Customer

    I could watch for hours.
    very beautiful
    :)

    in reply to: Verge3D 3.1 pre3 available! #25881
    alfred
    Customer

    Hi,
    the physics is not connected with the binary file size. It looks like your demo has too much geometry (or animation) in it.

    Hi Alexander,
    I reconstructed the app with simple geometrie and now everything works fine!
    :good: :bye:

    in reply to: Verge3D 3.1 pre3 available! #25830
    alfred
    Customer

    Hi Juri

    I’m curious about WebAssembly and created this little test app:

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:1291c8f879/applications/test-the pysik/test-the pysik.html

    My experience is that it takes much longer to save the app.
    In the app Folder, there is now a file: “test-the pysik.bin” with
    6.5MB

    !
    It also seems to take a long time to load the app in the browser…

    My joy is not that big yet

    :scratch: :wacko:

    in reply to: Is there a way to restrict panning ? #25731
    alfred
    Customer

    Hi Yuri,
    Thanks for the answer,
    I will probably have to find another solution… :bye:

    in reply to: Verge3D 3.1 pre2 available! #25482
    alfred
    Customer

    how do we reproduce the difference?

    Accelerate several times with the blue “drive” button,
    then click “left” or “right” button.
    the 1st app, is slithering
    the 2nd app stops and turns
    ? :) :bye:

    in reply to: Verge3D 3.1 pre2 available! #25467
    alfred
    Customer

    Hi Yuri,

    thanks for the hint
    I was able to solve the problem with puzzle (‘disable deactivation’).

    maybe remarkable.
    Deactivation occurs when the camera is changed!?

    Also noteworthy, the same app reacts differently depending on the verge version?
    app out of: verge3d-blender-3.0.1
    http://www.valtlbauer.de/Shooter_01/Index_auto.html

    app out of: verge3d-blender-3.1.0-pre2
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:5a4e9f7c1d/applications/Shooter_01/Index_auto.html

    :bye:

    in reply to: Verge3D 3.1 pre2 available! #25452
    alfred
    Customer

    Hi Verge team,

    I have noticed
    Physics in
    3.1.0pre2 causes problems.
    “apply impulse” only works a few times and then it stops responding.
    in 3.0.1 it works perfekt?
    if you need the app please let me know

    greetings
    alfred

Viewing 15 posts - 16 through 30 (of 154 total)