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Home Forums Official Announcements Verge3D 2.14 pre3 available!

Viewing 6 posts - 16 through 21 (of 21 total)
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  • #17939
    scalare
    Customer

    For some reason I was not able to see the full console log. I refreshed the page again and I saw the rest, which matched the errors mentioned by zjbcool. I downloaded the fixed version and that solved the issue. Thank you!

    #17940
    elk
    Customer

    Hi Scalare.

    Kind of of topic, but what tooling are you using to get the error mesages/consolelog/debugging, from iPhone and Androide ?

    #17959
    jbetbe
    Customer

    :yahoo: wow, this morph factors are awesome!!! Incredible! I have no words sincerely. Good job!
    Thanks a lot for these tools/puzzles!
    :heart:

    #17972

    Okay, everything looks good so far. We’ll be making the final release today then. :bye:

    Chief 3D Verger | LinkedIn | Twitter

    #17986
    scalare
    Customer

    Hi elk,

    I’m subscribed to browserstack.com, which let’s you test your pages in lots of different devices via a web interface. You can choose OS, device and browser. And for many of them, there is a developer tool option available, that works just like the desktop developer tools for Chrome/firefox or firebug. It lets you even test on your local server if you install an add-on for some desktop browsers. Very handy! Unfortunately, it is not free.
    You can interact with the device almost like if you were holding it (not for all events, though. Orbiting the camera for example, is delayed in iPhone, but still very useful)
    Hope it helps!

    #17997
    elk
    Customer

    Hi scalare. Was hoping for some local device debugging tools, but this looks interesting, will check it out :) Thanks for the info.

Viewing 6 posts - 16 through 21 (of 21 total)
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