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Update problem 3.9.1., objects disappear

Home Forums General Questions Update problem 3.9.1., objects disappear

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  • #52331
    boka5
    Participant

    Hello,

    I just update verge3d to version from 3.9.0 to 3.9.1.

    Like it is written down on link(method 1):
    https://www.soft8soft.com/docs/manual/en/introduction/Updating.html#:~:text=%23-,Method%20%231%20(Automatic)%20%2D%20use%20the%20update%20feature,the%20round%20arrow%20on%20it

    it
    Steps:
    1. Make a backup
    2. Upgrade application inside App Manager
    3. Restore the old version of HTML

    And my app works just fine now.
    But the problem is if I make changes to the puzzle (not relevant for the model).
    80% of my model just disappear. (visible in attacments)
    I think it is some problem in sync, I’m I missing some step??

    Would appreciate any help, boka

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    #52343
    boka5
    Participant

    Problem ocurr when i change visual_logic.js

    Otherwords, when I save puzzles and it regenerates visual_logic

    Attachments:
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    #52410
    xeon
    Customer

    I am unclear as to why you are taking these particular steps to only update your app?

    You only need up to Step2. Why the other steps?

    During the update you have the option to uncheck overweight the HTML. That will save a step.

    However, you will want to use your backup and create another backup and test it by just updating with all defaults and then test your app and see if the models are still an issue.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #52434
    boka5
    Participant

    Thanks for the answer!

    Yea, I did it like that also (without overwriting html,js,media) and it is the same.

    All objects/meshes are loaded into the scene. If I search for one, like window.appGlobal.scene.getObjectByName(“<name>”), it gonna find it (visible is settled to true, so it is not hidden).

    Not sure if I did previously something like rename puzzle or something like that, which could cause problems… But couldn’t find any changes relevant regarding the issue.

    Also, if I add a new object/mesh in the blender it appears normally.
    In between, I also did update Blender to 3.1.2…

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