Scenes
The puzzles from this category perform loading/unloading operations with scenes.

Contents
Puzzles Reference
load scene + percentage
When this puzzle is triggered, the current scene is unloaded and a new scene is loaded from a specified .gltf file.

After loading is finished, the puzzles in the "when loaded do" slot are triggered. Also, there is an optional "on progress do" slot. Puzzles placed in this slot are continuously triggered during the loading and can utilize the "percentage" puzzle. Once the scene is loaded it's assigned a name which can be used to access and manipulate the scene via various object-related puzzles. By default the assigned name equals to the specified scene URL (e.g. 'path/to/scene.gltf'). The "alias" option if enabled allows to set the name manually.
Another optional "on error do" slot triggers in case of load errors (such as missing glTF file).

append scene + percentage
When this puzzle is triggered, a new scene is loaded from a specified .gltf file and appended to the current scene.

After loading is finished, the puzzles in the "when loaded do" slot are triggered. Also there can be enabled the "on progress do" slot. Puzzles placed in this slot are continuously triggered during the loading and can utilize the "percentage" puzzle. The "append scene" puzzle doesn't load cameras and lights from a new scene by default. This behavior can be changed in the puzzle's options.
Once the scene is appended it's assigned a name which can be used to access and manipulate the scene via various object-related puzzles. By default the assigned name equals to the specified scene URL (e.g. 'path/to/scene.gltf'). The "alias" option, if enabled, allows to set the name manually.
Another optional "on error do" slot triggers in case of load errors (such as missing glTF file).

unload scene
Unloads the specified scene or its part from the application. Use the empty text value in order to unload all scenes.

enable rendering
Resumes previously disabled rendering.

disable rendering
Disables rendering. The graphics won't be updated but the user events will be captured and animation timelines will progress.

You can use disable rendering for the purpose of saving batteries on mobile devices or laptops, and getting rid of cooler noise on desktops. You can also enable the anti-alias option to significantly increase the rendering quality and compensate the loss of performance. This option targets the next frame after the rendering stops.

create environment
Create a new image-based lighting and assign a background to the scene. This puzzle also creates a new material with the name specified as the first parameter and adds it to the scene. You can use this material to replace textures or colors of the environment.
The second parameter can be ether:
- color—the environment lighting will be based on the default 256×128 HDR image, the background will be based on the default grey color value.
- texture—both the environment lighting and background will be based on the default 256×128 HDR image.

export to gltf
Export your scene, model or a group of models to glTF 2.0 format. Specify the only visible option to export only visible objects while the binary option is used to export to GLB (glTF Binary) format.
For best results, as well as for creating standard glTF files (without Soft8Soft/Verge3D extensions) that can be viewed by third-party glTF viewers (such as Microsoft Windows 10’s default glTF viewer), we recommend you to use glTF-compatible materials. See how to create them in Blender, 3ds Max, or Maya.

raycast
Cast a ray from the source point (or object) in the given direction and return a list of all intersections (if any). The third parameter of the puzzle is used to reduce a set of the intersected objects. Leave none or specify the name of your scene to intersect all objects located in the loaded scene.
The returned list contains a sequence of dictionaries with the following information:
- object — name of the interected object
- distance — distance to the point of intersection
- point — XYZ coordinates (vector) of the point of intersection
- normal — XYZ coordinates (vector) of the normal at the point of intersection
- uv — UV coordiates of the point of intersection
The list of intersections is sorted by distance, closest first.

add fog
Add the fog effect to the scene. Use zeros either for RGB or for density to disable the added fog.

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