Home › Forums › Bug Reports and Feature Requests › Support for 3dsMax Shell material
I would like to ask if it would be possible to support the shell material used by 3dsmax.
I’m mainly using the shell material when baking textures/lighting. It would be great if verge could use the “baked material” slot when exporting.
can you prepare some example of a material which uses shell?
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Sure, no problem. Attached you find a zip with an gltf and the max file. If you need anything else please let me know.
It would be great if the material in the “baked material” slot, would be applied on export to the glft.
we’ll check it out, thanks
I would also need that functionality. Any updates, when this could get implemented?
We’ll consider implementing Shell material. Thanks!
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