Support for 3dsMax Shell material

Home Forums Bug Reports and Feature Requests Support for 3dsMax Shell material

This topic contains 3 replies, has 2 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 1 month, 1 week ago.

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  • #21703
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    mugga
    Newbie

    I would like to ask if it would be possible to support the shell material used by 3dsmax.

    I’m mainly using the shell material when baking textures/lighting. It would be great if verge could use the “baked material” slot when exporting.

    #21740
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    Hi,

    can you prepare some example of a material which uses shell?

    3D Verger, the CEO
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    #21769
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    mugga
    Newbie

    Sure, no problem.
    Attached you find a zip with an gltf and the max file. If you need anything else please let me know.

    It would be great if the material in the “baked material” slot, would be applied on export to the glft.

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    #21783
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    we’ll check it out, thanks

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

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