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Subsurface implementation

Home Forums Bug Reports and Feature Requests Subsurface implementation

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  • #42002
    mastajappa
    Customer

    It is nice to see all the recent improvements and I am discovering so much potential in verge3d, keep up the good work!

    In the past I requested the subsurface scattering feature before, but I understand there is a long feature request for implementation.

    However and correct me if I am wrong I don’t think it will be difficult to implement. Or maybe I am missing some options. I know it is possible in the webgl environment and I see this even in a example from verge3d

    https://cdn.soft8soft.com/demo/examples/webgl_materials_subsurface_scattering.html

    It would be so nice to have this implemented and will be a huge improvement in rendering and will open up so much for us visual artists.

    • This topic was modified 3 months, 2 weeks ago by mastajappa.
    • This topic was modified 3 months, 2 weeks ago by mastajappa. Reason: Cookies
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    #42005
    GlifTek
    Customer

    Your post is coming up buggy because of,needed cookies

    And maybe I’m having a “Mandela effect” moment, but I thought subsurface scattering was already implemented with verge, at least with verge for blender.?

    #42009
    mastajappa
    Customer

    I’ve checked but if I use it in the eevee shader network I don’t get the results in verge3d. Would be awesome if it is implemented already.

    #42010
    mastajappa
    Customer

    Verge Blender Shader

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